using Server.Mobiles; namespace Server.SkillHandlers { public class TrackArrow : QuestArrow { private readonly Timer m_Timer; private Mobile m_From; public TrackArrow(PlayerMobile from, Mobile target, int range) : base(from, target) { m_From = from; m_Timer = new TrackTimer(from, target, range, this); m_Timer.Start(); } public override void OnClick(bool rightClick) { if (rightClick) { Tracking.ClearTrackingInfo(m_From); m_From = null; Stop(); } } public override void OnStop() { m_Timer.Stop(); if (m_From != null) { Tracking.ClearTrackingInfo(m_From); m_From.SendLocalizedMessage(503177); // You have lost your quarry. } } } }