namespace Server.Spells; public enum SpellState { None = 0, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state. Casting = 1, // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example). Sequencing = 2 }