using System; using System.Collections.Generic; using Server.Items; namespace Server.Spells.Bushido { public class Evasion : SamuraiSpell { private static readonly SpellInfo _info = new( "Evasion", null, -1, 9002 ); private static readonly Dictionary _table = new(); public Evasion(Mobile caster, Item scroll) : base(caster, scroll, _info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25); public override double RequiredSkill => 60.0; public override int RequiredMana => 10; public override bool CheckCast() => VerifyCast(Caster, true) && base.CheckCast(); public static bool VerifyCast(Mobile caster, bool messages) { if (caster == null) // Sanity { return false; } var weap = caster.FindItemOnLayer(Layer.OneHanded) ?? caster.FindItemOnLayer(Layer.TwoHanded); if (weap == null) { if (caster.FindItemOnLayer(Layer.TwoHanded) is not BaseShield) { if (messages) { // You must have a weapon or a shield equipped to use this ability! caster.SendLocalizedMessage(1062944); } return false; } } else { if (Core.ML && caster.Skills[weap.Skill].Base < 50) { if (messages) { // Your skill with your equipped weapon must be 50 or higher to use Evasion. caster.SendLocalizedMessage(1076206); } return false; } } if (!caster.CanBeginAction()) { if (messages) { caster.SendLocalizedMessage(501789); // You must wait before trying again. } return false; } return true; } public static bool CheckSpellEvasion(Mobile defender) { var weap = defender.FindItemOnLayer(Layer.OneHanded) ?? defender.FindItemOnLayer(Layer.TwoHanded); if (Core.ML) { if (defender.Spell?.IsCasting == true) { return false; } if (weap != null) { if (defender.Skills[weap.Skill].Base < 50) { return false; } } else if (defender.FindItemOnLayer(Layer.TwoHanded) is not BaseShield) { return false; } } if (IsEvading(defender) && BaseWeapon.CheckParry(defender)) { defender.Emote("*evades*"); // Yes. Eew. Blame OSI. defender.FixedEffect(0x37B9, 10, 16); return true; } return false; } public override void OnBeginCast() { base.OnBeginCast(); Caster.FixedEffect(0x37C4, 10, 7, 4, 3); } public override void OnCast() { if (CheckSequence()) { Caster.SendLocalizedMessage(1063120); // You feel that you might be able to deflect any attack! Caster.FixedParticles(0x376A, 1, 20, 0x7F5, 0x960, 3, EffectLayer.Waist); Caster.PlaySound(0x51B); OnCastSuccessful(Caster); BeginEvasion(Caster); Caster.BeginAction(); Timer.StartTimer(TimeSpan.FromSeconds(20.0), Caster.EndAction); } FinishSequence(); } public static bool IsEvading(Mobile m) => _table.ContainsKey(m); public static TimeSpan GetEvadeDuration(Mobile m) { /* Evasion duration now scales with Bushido skill * * If the player has higher than GM Bushido, and GM Tactics and Anatomy, they get a 1 second bonus * Evasion duration range: * o 3-6 seconds w/o tactics/anatomy * o 6-7 seconds w/ GM+ Bushido and GM tactics/anatomy */ if (!Core.ML) { return TimeSpan.FromSeconds(8.0); } double seconds = 3; if (m.Skills.Bushido.Value > 60) { seconds += (m.Skills.Bushido.Value - 60) / 20; } // Bushido being HIGHER than 100 for bonus is intended if (m.Skills.Anatomy.Value >= 100.0 && m.Skills.Tactics.Value >= 100.0 && m.Skills.Bushido.Value > 100.0) { seconds++; } return TimeSpan.FromSeconds((int)seconds); } public static double GetParryScalar(Mobile m) { /* Evasion modifier to parry now scales with Bushido skill * * If the player has higher than GM Bushido, and at least GM Tactics and Anatomy, they get a bonus to their evasion modifier (10% bonus to the evasion modifier to parry NOT 10% to the final parry chance) * * Bonus modifier to parry range: (these are the ranges for the evasion modifier) * o 16-40% bonus w/o tactics/anatomy * o 42-50% bonus w/ GM+ bushido and GM tactics/anatomy */ if (!Core.ML) { return 1.5; } double bonus = 0; if (m.Skills.Bushido.Value >= 60) { bonus += (m.Skills.Bushido.Value - 60) * .004 + 0.16; } // Bushido being HIGHER than 100 for bonus is intended if (m.Skills.Anatomy.Value >= 100 && m.Skills.Tactics.Value >= 100 && m.Skills.Bushido.Value > 100) { bonus += 0.10; } return 1.0 + bonus; } public static void BeginEvasion(Mobile m) { StopEvasionTimer(m); Timer.StartTimer(GetEvadeDuration(m), () => { EndEvasion(m); m.SendLocalizedMessage(1063121); // You no longer feel that you could deflect any attack. }, out var timerToken ); _table[m] = timerToken; } private static bool StopEvasionTimer(Mobile m) { if (_table.Remove(m, out var timer)) { timer.Cancel(); return true; } return false; } public static void EndEvasion(Mobile m) { if (StopEvasionTimer(m)) { OnEffectEnd(m, typeof(Evasion)); } } } }