using System; using Server.Engines.ConPVP; using Server.Targeting; namespace Server.Spells.Chivalry { public class CleanseByFireSpell : PaladinSpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Cleanse By Fire", "Expor Flamus", -1, 9002 ); public CleanseByFireSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0); public override double RequiredSkill => 5.0; public override int RequiredMana => 10; public override int RequiredTithing => 10; public override int MantraNumber => 1060718; // Expor Flamus public void Target(Mobile m) { if (m == null) { return; } if (!m.Poisoned) { Caster.SendLocalizedMessage(1060176); // That creature is not poisoned! } else if (CheckBSequence(m)) { SpellHelper.Turn(Caster, m); /* Cures the target of poisons, but causes the caster to be burned by fire damage for 13-55 hit points. * The amount of fire damage is lessened if the caster has high Karma. */ var p = m.Poison; if (p != null) { // Cleanse by fire is now difficulty based var chanceToCure = 10000 + (int)(Caster.Skills.Chivalry.Value * 75) - (p.Level + 1) * 2000; chanceToCure /= 100; if (chanceToCure > Utility.Random(100)) { if (m.CurePoison(Caster)) { if (Caster != m) { Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons! } m.SendLocalizedMessage(1010059); // You have been cured of all poisons. } } else { Caster.SendLocalizedMessage(1010060); // You have failed to cure your target! } } m.PlaySound(0x1E0); m.FixedParticles(0x373A, 1, 15, 5012, 3, 2, EffectLayer.Waist); IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 5), m.Map); IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 45), m.Map); Effects.SendMovingParticles( from, to, 0x374B, 1, 0, false, false, 63, 2, 9501, 1, 0, EffectLayer.Head, 0x100 ); Caster.PlaySound(0x208); Caster.FixedParticles(0x3709, 1, 30, 9934, 0, 7, EffectLayer.Waist); var damage = Math.Clamp(50 - ComputePowerValue(4), 13, 55); AOS.Damage(Caster, Caster, damage, 0, 100, 0, 0, 0, true); } } public override bool CheckCast() { if (DuelContext.CheckSuddenDeath(Caster)) { Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death."); return false; } return base.CheckCast(); } public override void OnCast() { Caster.Target = new SpellTarget(this, TargetFlags.Beneficial); } } }