using System; using Server.Engines.ConPVP; using Server.Items; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Chivalry { public class CloseWoundsSpell : PaladinSpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Close Wounds", "Obsu Vulni", -1, 9002 ); public CloseWoundsSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5); public override double RequiredSkill => 0.0; public override int RequiredMana => 10; public override int RequiredTithing => 10; public override int MantraNumber => 1060719; // Obsu Vulni public void Target(Mobile m) { if (m == null) { return; } if (!Caster.InRange(m, 2)) { Caster.SendLocalizedMessage(1060178); // You are too far away to perform that action! } else if (m is BaseCreature { IsAnimatedDead: true }) { Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive. } else if (m.IsDeadBondedPet) { Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead! } else if (m.Hits >= m.HitsMax) { Caster.SendLocalizedMessage(500955); // That being is not damaged! } else if (m.Poisoned || MortalStrike.IsWounded(m)) { Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, Caster == m ? 1005000 : 1010398); } else if (CheckBSequence(m)) { SpellHelper.Turn(Caster, m); /* Heals the target for 7 to 39 points of damage. * The caster's Karma affects the amount of damage healed. */ // TODO: Should caps be applied? var toHeal = Math.Clamp(ComputePowerValue(6) + Utility.RandomMinMax(0, 2), 7, 39); if (m.Hits + toHeal > m.HitsMax) { toHeal = m.HitsMax - m.Hits; } SpellHelper.Heal(toHeal, m, Caster, false); // You have had ~1_HEALED_AMOUNT~ hit points of damage healed. m.SendLocalizedMessage(1060203, toHeal.ToString()); m.PlaySound(0x202); m.FixedParticles(0x376A, 1, 62, 9923, 3, 3, EffectLayer.Waist); m.FixedParticles(0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist); } } public override bool CheckCast() { if (DuelContext.CheckSuddenDeath(Caster)) { Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death."); return false; } return base.CheckCast(); } public override void OnCast() { Caster.Target = new SpellTarget(this, TargetFlags.Beneficial); } } }