using System; using Server.Collections; using Server.Items; using Server.Mobiles; using Server.Spells.Necromancy; namespace Server.Spells.Chivalry { public class DispelEvilSpell : PaladinSpell { private static readonly SpellInfo _info = new( "Dispel Evil", "Dispiro Malas", -1, 9002 ); public DispelEvilSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25); public override double RequiredSkill => 35.0; public override int RequiredMana => 10; public override int RequiredTithing => 10; public override int MantraNumber => 1060721; // Dispiro Malas public override bool BlocksMovement => false; public override bool DelayedDamage => false; public override void SendCastEffect() { Caster.FixedEffect(0x37C4, 10, 7, 4, 3); // At player } public override void OnCast() { if (CheckSequence()) { Caster.PlaySound(0xF5); Caster.PlaySound(0x299); Caster.FixedParticles(0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head); var dispelSkill = ComputePowerValue(2); var chiv = Caster.Skills.Chivalry.Value; using var queue = PooledRefQueue.Create(); foreach (var m in Caster.GetMobilesInRange(8)) { if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false)) { queue.Enqueue(m); } } while (queue.Count > 0) { var m = queue.Dequeue(); if (m is BaseCreature bc) { if (bc.Summoned && !bc.IsAnimatedDead) { var dispelChance = (50.0 + 100 * (chiv - bc.DispelDifficulty) / (bc.DispelFocus * 2)) / 100; dispelChance *= dispelSkill / 100.0; if (dispelChance > Utility.RandomDouble()) { Effects.SendLocationParticles( EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042 ); Effects.PlaySound(m, 0x201); m.Delete(); continue; } } var evil = !bc.Controlled && bc.Karma < 0; if (evil) { // TODO: Is this right? var fleeChance = (100 - Math.Sqrt(m.Fame / 2.0)) * chiv * dispelSkill; fleeChance /= 1000000; if (fleeChance > Utility.RandomDouble()) { bc.BeginFlee(TimeSpan.FromSeconds(30.0)); } } } var context = TransformationSpellHelper.GetContext(m); if (context?.Spell is NecromancerSpell) // Trees are not evil! TODO: OSI confirm? { // transformed .. var drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max(m.Skills.Necromancy.Value, 1)); if (drainChance > Utility.RandomDouble()) { var drain = 5 * dispelSkill / 100; m.Stam -= drain; m.Mana -= drain; } } } } FinishSequence(); } } }