using System; using Server.Mobiles; namespace Server.Spells.Eighth { public class SummonDaemonSpell : MagerySpell { private static readonly SpellInfo _info = new( "Summon Daemon", "Kal Vas Xen Corp", 269, 9050, false, Reagent.Bloodmoss, Reagent.MandrakeRoot, Reagent.SpidersSilk, Reagent.SulfurousAsh ); public SummonDaemonSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Eighth; public override bool CheckCast() { if (!base.CheckCast()) { return false; } if (Caster.Followers + (Core.SE ? 4 : 5) > Caster.FollowersMax) { Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return false; } return true; } public override void OnCast() { if (CheckSequence()) { var duration = Core.Expansion switch { Expansion.None => TimeSpan.FromSeconds(Caster.Skills.Magery.Value), // T2A -> Current _ => TimeSpan.FromSeconds(4 * Math.Max(5, Caster.Skills.Magery.Value)), }; if (Core.AOS) /* Why two diff daemons? TODO: solve this */ { BaseCreature m_Daemon = new SummonedDaemon(); SpellHelper.Summon(m_Daemon, Caster, 0x216, duration, false, false); m_Daemon.FixedParticles(0x3728, 8, 20, 5042, EffectLayer.Head); } else { SpellHelper.Summon(new Daemon(), Caster, 0x216, duration, false, false); } } FinishSequence(); } } }