using System; using Server.Mobiles; namespace Server.Spells.Fifth { public class SummonCreatureSpell : MagerySpell { private static readonly SpellInfo _info = new( "Summon Creature", "Kal Xen", 16, false, Reagent.Bloodmoss, Reagent.MandrakeRoot, Reagent.SpidersSilk ); // NOTE: Creature list based on 1hr of summon/release on OSI. private static readonly Type[] m_Types = { typeof(PolarBear), typeof(GrizzlyBear), typeof(BlackBear), typeof(Horse), typeof(Walrus), typeof(Chicken), typeof(Scorpion), typeof(GiantSerpent), typeof(Llama), typeof(Alligator), typeof(GreyWolf), typeof(Slime), typeof(Eagle), typeof(Gorilla), typeof(SnowLeopard), typeof(Pig), typeof(Hind), typeof(Rabbit) }; public SummonCreatureSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Fifth; public override bool CheckCast() { if (!base.CheckCast()) { return false; } if (Caster.Followers + 2 > Caster.FollowersMax) { Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return false; } return true; } public override void OnCast() { if (CheckSequence()) { try { var creature = m_Types.RandomElement().CreateInstance(); // creature.ControlSlots = 2; var duration = Core.Expansion switch { Expansion.None => TimeSpan.FromSeconds(Caster.Skills.Magery.Value), _ => TimeSpan.FromSeconds((int)Caster.Skills.Magery.Value * 4) }; SpellHelper.Summon(creature, Caster, 0x215, duration, false, false); } catch { // ignored } } FinishSequence(); } public override TimeSpan GetCastDelay() { var delay = base.GetCastDelay() * (Core.AOS ? 5 : 4); // SA made everything 0.25 slower, but that is applied after the scalar // So remove 0.25 * 5 to compensate if (Core.SA) { delay -= TimeSpan.FromSeconds(1.25); } return delay; } } }