using System; using System.Collections.Generic; using ModernUO.CodeGeneratedEvents; using Server.Mobiles; namespace Server.Spells.First { public class ReactiveArmorSpell : MagerySpell { private static readonly SpellInfo _info = new( "Reactive Armor", "Flam Sanct", 236, 9011, Reagent.Garlic, Reagent.SpidersSilk, Reagent.SulfurousAsh ); private static readonly Dictionary _table = new(); public ReactiveArmorSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.First; public override bool CheckCast() { if (Core.AOS) { return true; } if (Caster.MeleeDamageAbsorb > 0) { Caster.SendLocalizedMessage(1005559); // This spell is already in effect. return false; } if (!Caster.CanBeginAction()) { Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time. return false; } return true; } public override void OnCast() { if (Core.AOS) { /* The reactive armor spell increases the caster's physical resistance, while lowering the caster's elemental resistances. * 15 + (Inscription/20) Physcial bonus * -5 Elemental * The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. * Reactive Armor, Protection, and Magic Reflection will stay on even after logging out, * even after dying, until you turn them off by casting them again. * (+20 physical -5 elemental at 100 Inscription) */ if (CheckSequence()) { if (_table.Remove(Caster, out var mods)) { Caster.PlaySound(0x1ED); Caster.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist); for (var i = 0; i < mods.Length; ++i) { Caster.RemoveResistanceMod(mods[i]); } BuffInfo.RemoveBuff(Caster, BuffIcon.ReactiveArmor); } else { Caster.PlaySound(0x1E9); Caster.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist); mods = [ new ResistanceMod( ResistanceType.Physical, "PhysicalResistReactiveArmorSpell", 15 + (int)(Caster.Skills.Inscribe.Value / 20) ), new ResistanceMod(ResistanceType.Fire, "FireResistReactiveArmorSpell", -5), new ResistanceMod(ResistanceType.Cold, "ColdResistReactiveArmorSpell", -5), new ResistanceMod(ResistanceType.Poison, "PoisonResistReactiveArmorSpell", -5), new ResistanceMod(ResistanceType.Energy, "EnergyResistReactiveArmorSpell", -5) ]; _table[Caster] = mods; for (var i = 0; i < mods.Length; ++i) { Caster.AddResistanceMod(mods[i]); } var physresist = 15 + (int)(Caster.Skills.Inscribe.Value / 20); var args = $"{physresist}\t{5}\t{5}\t{5}\t{5}"; BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.ReactiveArmor, 1075812, 1075813, args)); } } FinishSequence(); } else { if (Caster.MeleeDamageAbsorb > 0) { Caster.SendLocalizedMessage(1005559); // This spell is already in effect. } else if (!Caster.CanBeginAction()) { Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time. } else if (CheckSequence()) { if (Caster.BeginAction()) { var value = Math.Clamp( (int)(Caster.Skills.Magery.Value + Caster.Skills.Meditation.Value + Caster.Skills.Inscribe.Value) / 3, 1, 75 ); Caster.MeleeDamageAbsorb = value; Caster.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist); Caster.PlaySound(0x1F2); } else { Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time. } } FinishSequence(); } } [OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))] public static void EndArmor(Mobile m) { if (!_table.Remove(m, out var mods)) { return; } for (var i = 0; i < mods?.Length; ++i) { m.RemoveResistanceMod(mods[i]); } BuffInfo.RemoveBuff(m, BuffIcon.ReactiveArmor); } } }