using System; using System.Collections.Generic; using Server.Collections; using Server.Engines.PartySystem; using Server.Spells.Second; namespace Server.Spells.Fourth { public class ArchProtectionSpell : MagerySpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Arch Protection", "Vas Uus Sanct", Core.AOS ? 239 : 215, 9011, Reagent.Garlic, Reagent.Ginseng, Reagent.MandrakeRoot, Reagent.SulfurousAsh ); private static readonly Dictionary _table = new(); public ArchProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Fourth; public void Target(IPoint3D p) { if (Caster.Map == null) { return; } if (CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); var loc = new Point3D(p); if (!Core.AOS) { Effects.PlaySound(loc, Caster.Map, 0x299); } using var targets = PooledRefQueue.Create(); foreach (var m in Caster.Map.GetMobilesInRange(loc, Core.AOS ? 2 : 3)) { if (Caster.CanBeBeneficial(m, false)) { targets.Enqueue(m); } } if (Core.AOS) { var party = Party.Get(Caster); while (targets.Count > 0) { var m = targets.Dequeue(); if (m == Caster || party?.Contains(m) == true) { Caster.DoBeneficial(m); ProtectionSpell.Toggle(Caster, m); } } } else { var val = (int)(Caster.Skills.Magery.Value / 10.0 + 1); while (targets.Count > 0) { var m = targets.Dequeue(); if (m.BeginAction()) { Caster.DoBeneficial(m); m.VirtualArmorMod += val; AddEntry(m, val); new InternalTimer(m, Caster).Start(); m.FixedParticles(0x375A, 9, 20, 5027, EffectLayer.Waist); m.PlaySound(0x1F7); } } } } } public override void OnCast() { Caster.Target = new SpellTarget(this, allowGround: true); } private static void AddEntry(Mobile m, int v) { _table[m] = v; } public static void RemoveEntry(Mobile m) { if (_table.Remove(m, out var v)) { m.EndAction(); m.VirtualArmorMod -= Math.Min(v, m.VirtualArmorMod); } } private class InternalTimer : Timer { private readonly Mobile _owner; public InternalTimer(Mobile target, Mobile caster) : base(GetDelay(caster)) => _owner = target; private static TimeSpan GetDelay(Mobile caster) => TimeSpan.FromSeconds(Math.Min(144, caster.Skills.Magery.Value * 1.2)); protected override void OnTick() { RemoveEntry(_owner); } } } }