using System; using ModernUO.Serialization; using Server.Collections; using Server.Items; using Server.Misc; using Server.Mobiles; namespace Server.Spells.Fourth; public class FireFieldSpell : MagerySpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Fire Field", "In Flam Grav", 215, 9041, false, Reagent.BlackPearl, Reagent.SpidersSilk, Reagent.SulfurousAsh ); public FireFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Fourth; public void Target(IPoint3D p) { if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); var loc = new Point3D(p); var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc); Effects.PlaySound(loc, Caster.Map, 0x20C); var itemID = eastToWest ? 0x398C : 0x3996; var duration = Core.Expansion switch { Expansion.None => TimeSpan.FromSeconds(20), < Expansion.LBR => TimeSpan.FromSeconds(Caster.Skills.Magery.Value), _ => TimeSpan.FromSeconds(4.0 + Caster.Skills.Magery.Value * 0.5) }; for (var i = -2; i <= 2; ++i) { var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z); new FireFieldItem(itemID, targetLoc, Caster, Caster.Map, duration, i); } } } public override void OnCast() { Caster.Target = new SpellTarget(this, allowGround: true); } } [DispellableField] [SerializationGenerator(0, false)] public partial class FireFieldItem : Item { [SerializableField(0)] private int _damage; [SerializableField(1)] private Mobile _caster; [DeltaDateTime] [SerializableField(2)] private DateTime _end; private Timer _timer; public FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val, int damage = 2 ) : base(itemID) { var canFit = SpellHelper.AdjustField(ref loc, map, 12, false); Visible = false; Movable = false; Light = LightType.Circle300; MoveToWorld(loc, map); _caster = caster; _damage = damage; _end = Core.Now + duration; _timer = new InternalTimer(this, TimeSpan.FromSeconds(val.Abs() * 0.2), caster.InLOS(this), canFit); _timer.Start(); } public override bool BlocksFit => true; public override void OnAfterDelete() { base.OnAfterDelete(); _timer?.Stop(); } [AfterDeserialization] private void AfterDeserialization() { _timer = new InternalTimer(this, TimeSpan.Zero, true, true); _timer.Start(); } public override bool OnMoveOver(Mobile m) { if (Visible && _caster != null && (!Core.AOS || m != _caster) && SpellHelper.ValidIndirectTarget(_caster, m) && _caster.CanBeHarmful(m, false)) { if (SpellHelper.CanRevealCaster(m)) { _caster.RevealingAction(); } _caster.DoHarmful(m); var damage = _damage; if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0)) { damage = 1; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } AOS.Damage(m, _caster, damage, 0, 100, 0, 0, 0); m.PlaySound(0x208); (m as BaseCreature)?.OnHarmfulSpell(_caster); } return true; } private class InternalTimer : Timer { private readonly bool _canFit; private readonly bool _inLOS; private readonly FireFieldItem _item; public InternalTimer(FireFieldItem item, TimeSpan delay, bool inLOS, bool canFit) : base(delay, TimeSpan.FromSeconds(1.0)) { _item = item; _inLOS = inLOS; _canFit = canFit; } protected override void OnTick() { if (_item.Deleted) { return; } if (!_item.Visible) { if (_inLOS && _canFit) { _item.Visible = true; } else { _item.Delete(); } if (!_item.Deleted) { _item.ProcessDelta(); Effects.SendLocationParticles( EffectItem.Create(_item.Location, _item.Map, EffectItem.DefaultDuration), 0x376A, 9, 10, 5029 ); } } else if (Core.Now > _item._end) { _item.Delete(); Stop(); } else { var map = _item.Map; var caster = _item._caster; if (map == null || caster == null) { return; } using var queue = PooledRefQueue.Create(); foreach (var m in _item.GetMobilesAt()) { if (m.Z + 16 > _item.Z && _item.Z + 12 > m.Z && (!Core.AOS || m != caster) && SpellHelper.ValidIndirectTarget(caster, m) && caster.CanBeHarmful(m, false)) { queue.Enqueue(m); } } while (queue.Count > 0) { var m = queue.Dequeue(); if (SpellHelper.CanRevealCaster(m)) { caster.RevealingAction(); } caster.DoHarmful(m); var damage = _item._damage; if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0)) { damage = 1; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } AOS.Damage(m, caster, damage, 0, 100, 0, 0, 0); m.PlaySound(0x208); (m as BaseCreature)?.OnHarmfulSpell(caster); } } } } }