using System; using System.Collections.Generic; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Necromancy; public class BloodOathSpell : NecromancerSpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Blood Oath", "In Jux Mani Xen", 203, 9031, Reagent.DaemonBlood ); private static readonly Dictionary _oathTable = new(); private static readonly Dictionary _table = new(); public BloodOathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5); public override double RequiredSkill => 20.0; public override int RequiredMana => 13; public void Target(Mobile m) { if (m == null) { Caster.SendLocalizedMessage(1060508); // You can't curse that. } // only PlayerMobile and BaseCreature implement blood oath checking else if (Caster == m || m is not (PlayerMobile or BaseCreature)) { Caster.SendLocalizedMessage(1060508); // You can't curse that. } else if (_oathTable.ContainsKey(Caster)) { Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath. } else if (_oathTable.ContainsKey(m)) { if (m.Player) { Caster.SendLocalizedMessage(1061608); // That player is already bonded in a Blood Oath. } else { Caster.SendLocalizedMessage(1061609); // That creature is already bonded in a Blood Oath. } } else if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); /* Temporarily creates a dark pact between the caster and the target. * Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage. * The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds. * * NOTE: The above algorithm must be fixed point, it should be: * ((ss-rm)/8)+8 */ RemoveCurse(m); _oathTable[Caster] = Caster; _oathTable[m] = Caster; m.Spell?.OnCasterHurt(); Caster.PlaySound(0x175); Caster.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist); Caster.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255); m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist); m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255); var duration = TimeSpan.FromSeconds((GetDamageSkill(Caster) - GetResistSkill(m)) / 80 + 8); m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain var timer = new ExpireTimer(Caster, m, duration); timer.Start(); BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name)); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name)); _table[m] = timer; HarmfulSpell(m); } } public override void OnCast() { Caster.Target = new SpellTarget(this, TargetFlags.Harmful); } public static bool RemoveCurse(Mobile target) { if (!_table.Remove(target, out var timer)) { return false; } var caster = timer.Caster; if (_oathTable.Remove(caster)) { caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken. } if (_oathTable.Remove(target)) { target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken. } timer.Stop(); BuffInfo.RemoveBuff(caster, BuffIcon.BloodOathCaster); BuffInfo.RemoveBuff(target, BuffIcon.BloodOathCurse); return true; } public static Mobile GetBloodOath(Mobile m) => m == null || _oathTable.TryGetValue(m, out var oath) && oath == m ? null : oath; private class ExpireTimer : Timer { private readonly Mobile _target; private readonly DateTime _end; public Mobile Caster { get; } public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base( TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0) ) { Caster = caster; _target = target; _end = Core.Now + delay; } protected override void OnTick() { if (Caster.Deleted || _target.Deleted || !Caster.Alive || !_target.Alive || Core.Now >= _end) { RemoveCurse(_target); } } } }