using System; using System.Collections.Generic; using Server.Misc; using Server.Targeting; namespace Server.Spells.Necromancy; public class PainSpikeSpell : NecromancerSpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Pain Spike", "In Sar", 203, 9031, Reagent.GraveDust, Reagent.PigIron ); private static readonly Dictionary _table = new(); public PainSpikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0); public override double RequiredSkill => 20.0; public override int RequiredMana => 5; public override bool DelayedDamage => false; public static bool UnderEffect(Mobile m) => _table.ContainsKey(m); public void Target(Mobile m) { if (m == null) { return; } if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); // SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS /* Temporarily causes intense physical pain to the target, dealing direct damage. * After 10 seconds the spell wears off, and if the target is still alive, * some of the Hit Points lost through Pain Spike are restored. */ m.FixedParticles(0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head); m.FixedParticles(0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head); m.PlaySound(0x210); var damage = Math.Max((GetDamageSkill(Caster) - GetResistSkill(m)) / 10 + (m.Player ? 18 : 30), 1); m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain var buffTime = TimeSpan.FromSeconds(10.0); if (!_table.TryGetValue(m, out var timer)) { _table[m] = timer = new InternalTimer(m, damage); timer.Start(); } else { damage = Utility.RandomMinMax(3, 7); timer.Delay += TimeSpan.FromSeconds(2.0); buffTime = timer.Next - Core.Now; } BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString((int)damage))); // TODO: Find a better way to do this StaminaSystem.DFA = DFAlgorithm.PainSpike; m.Damage((int)damage, Caster, ignoreEvilOmen: true); SpellHelper.DoLeech((int)damage, Caster, m); StaminaSystem.DFA = DFAlgorithm.Standard; // SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike ); HarmfulSpell(m); } } public override void OnCast() { Caster.Target = new SpellTarget(this, TargetFlags.Harmful); } private class InternalTimer : Timer { private Mobile _mobile; private int _toRestore; public InternalTimer(Mobile m, double toRestore) : base(TimeSpan.FromSeconds(10.0)) { _mobile = m; _toRestore = (int)toRestore; } protected override void OnTick() { _table.Remove(_mobile); if (_mobile.Alive && !_mobile.IsDeadBondedPet) { _mobile.Hits += _toRestore; } BuffInfo.RemoveBuff(_mobile, BuffIcon.PainSpike); } } }