using Server.Mobiles; namespace Server.Spells.Ninjitsu; public abstract class NinjaSpell : Spell { public NinjaSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info) { } public abstract double RequiredSkill { get; } public abstract int RequiredMana { get; } public override SkillName CastSkill => SkillName.Ninjitsu; public override SkillName DamageSkill => SkillName.Ninjitsu; public override bool RevealOnCast => false; public override bool ClearHandsOnCast => false; public override bool ShowHandMovement => false; public override bool BlocksMovement => false; // public override int CastDelayBase => 1; public override int CastRecoveryBase => 7; public static bool CheckExpansion(Mobile from) => (from as PlayerMobile)?.NetState?.SupportsExpansion(Expansion.SE) == true; public override bool CheckCast() { var mana = ScaleMana(RequiredMana); if (!base.CheckCast()) { return false; } if (!CheckExpansion(Caster)) { Caster.SendLocalizedMessage(1063456); // You must upgrade to Samurai Empire in order to use that ability. return false; } if (Caster.Skills[CastSkill].Value < RequiredSkill) { // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability. Caster.SendLocalizedMessage(1063013, $"{RequiredSkill:F1}\t{CastSkill}\t "); return false; } if (Caster.Mana < mana) { // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability. Caster.SendLocalizedMessage(1060174, mana.ToString()); return false; } return true; } public override bool CheckFizzle() { var mana = ScaleMana(RequiredMana); if (Caster.Skills[CastSkill].Value < RequiredSkill) { // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack! Caster.SendLocalizedMessage(1063352, RequiredSkill.ToString("F1")); return false; } if (Caster.Mana < mana) { // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability. Caster.SendLocalizedMessage(1060174, mana.ToString()); return false; } if (!base.CheckFizzle()) { return false; } Caster.Mana -= mana; return true; } public override void GetCastSkills(out double min, out double max) { min = RequiredSkill - 12.5; // Per 5 on friday 2/16/07 max = RequiredSkill + 37.5; } public override int GetMana() => 0; }