using System; using Server.Factions; using Server.Items; using Server.Misc; using Server.Mobiles; using Server.Regions; using Server.SkillHandlers; namespace Server.Spells.Ninjitsu; public class Shadowjump : NinjaSpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Shadowjump", null, -1, 9002 ); public Shadowjump(Mobile caster, Item scroll) : base(caster, scroll, _info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0); public override double RequiredSkill => 50.0; public override int RequiredMana => 15; public override bool BlockedByAnimalForm => false; public int TargetRange => 11; public void Target(IPoint3D p) { var orig = p; var map = Caster.Map; SpellHelper.GetSurfaceTop(ref p); var from = Caster.Location; var to = new Point3D(p); if ((Caster as PlayerMobile)?.IsStealthing != true) { Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability. } else if (Sigil.ExistsOn(Caster)) { Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil. } else if (StaminaSystem.IsOverloaded(Caster)) { Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move. } else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.TeleportFrom, out var failureMessage)) { failureMessage.SendMessageTo(Caster); } else if (!SpellHelper.CheckTravel(Caster, map, to, TravelCheckType.TeleportTo, out failureMessage)) { failureMessage.SendMessageTo(Caster); } else if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true) { Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot. } else if (SpellHelper.CheckMulti(to, map, true, 5)) { Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot. } else if (Region.Find(to, map).IsPartOf()) { Caster.SendLocalizedMessage(502829); // Cannot teleport to that spot. } else if (CheckSequence()) { SpellHelper.Turn(Caster, orig); var m = Caster; m.Location = to; m.ProcessDelta(); Effects.SendLocationParticles( EffectItem.Create(from, m.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023 ); m.PlaySound(0x512); Stealth.OnUse(m); // stealth check after the shadow jump } } public override bool CheckCast() { // IsStealthing should be moved to Server.Mobiles if ((Caster as PlayerMobile)?.IsStealthing != true) { Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability. return false; } return base.CheckCast(); } public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false; public override void OnCast() { Caster.SendLocalizedMessage(1063088); // You prepare to perform a Shadowjump. Caster.Target = new SpellTarget(this, allowGround: true); } }