using Server.Engines.ConPVP; using Server.Targeting; namespace Server.Spells.Second { public class CureSpell : MagerySpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Cure", "An Nox", 212, 9061, Reagent.Garlic, Reagent.Ginseng ); public CureSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Second; public void Target(Mobile m) { if (CheckBSequence(m)) { SpellHelper.Turn(Caster, m); var p = m.Poison; if (p != null) { var chanceToCure = 10000 + (int)(Caster.Skills.Magery.Value * 75) - (p.Level + 1) * (Core.AOS ? p.Level < 4 ? 3300 : 3100 : 1750); chanceToCure /= 100; if (chanceToCure > Utility.Random(100)) { if (m.CurePoison(Caster)) { if (Caster != m) { Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons! } m.SendLocalizedMessage(1010059); // You have been cured of all poisons. } } else { Caster.SendLocalizedMessage(1010060); // You have failed to cure your target! } } m.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist); m.PlaySound(0x1E0); } } public override bool CheckCast() { if (DuelContext.CheckSuddenDeath(Caster)) { Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death."); return false; } return base.CheckCast(); } public override void OnCast() { Caster.Target = new SpellTarget(this, TargetFlags.Beneficial); } } }