using Server.Mobiles; namespace Server.Spells.Sixth { public class RevealSpell : MagerySpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Reveal", "Wis Quas", 206, 9002, Reagent.Bloodmoss, Reagent.SulfurousAsh ); public RevealSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Sixth; public void Target(IPoint3D p) { if (CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); var map = Caster.Map; if (map != null) { var range = 1 + (int)(Caster.Skills.Magery.Value / 20.0); foreach (var m in map.GetMobilesInRange(new Point3D(p), range)) { if (m is ShadowKnight && (m.X != p.X || m.Y != p.Y)) { continue; } if (!m.Hidden || m.AccessLevel > AccessLevel.Player && Caster.AccessLevel <= m.AccessLevel || !CheckDifficulty(Caster, m)) { continue; } m.RevealingAction(); m.FixedParticles(0x375A, 9, 20, 5049, EffectLayer.Head); m.PlaySound(0x1FD); } } } } public override void OnCast() { Caster.Target = new SpellTarget(this, allowGround: true); } // Reveal uses magery and detect hidden vs. hide and stealth private static bool CheckDifficulty(Mobile from, Mobile m) { // Reveal always reveals vs. invisibility spell if (!Core.AOS || InvisibilitySpell.HasTimer(m)) { return true; } var magery = from.Skills.Magery.Fixed; var detectHidden = from.Skills.DetectHidden.Fixed; var hiding = m.Skills.Hiding.Fixed; var stealth = m.Skills.Stealth.Fixed; var divisor = hiding + stealth; int chance; if (divisor > 0) { chance = 50 * (magery + detectHidden) / divisor; } else { chance = 100; } return chance > Utility.Random(100); } } }