using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class ArcaneFocus : TransientItem { [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _strengthBonus; [Constructible] public ArcaneFocus() : this(TimeSpan.FromHours(1), 1) { } [Constructible] public ArcaneFocus(int lifeSpan, int strengthBonus) : this(TimeSpan.FromSeconds(lifeSpan), strengthBonus) { } public ArcaneFocus(TimeSpan lifeSpan, int strengthBonus) : base(0x3155, lifeSpan) { LootType = LootType.Blessed; _strengthBonus = strengthBonus; } public override int LabelNumber => 1032629; // Arcane Focus public override TextDefinition InvalidTransferMessage => 1073480; // Your arcane focus disappears. public override bool Nontransferable => true; public override void GetProperties(IPropertyList list) { base.GetProperties(list); list.Add(1060485, _strengthBonus); // strength bonus ~1_val~ } }