using System; using Server.Engines.MLQuests; using Server.Mobiles; namespace Server.Spells.Spellweaving { public class SummonFeySpell : ArcaneSummon { private static readonly SpellInfo _info = new( "Summon Fey", "Alalithra", -1 ); public SummonFeySpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5); public override double RequiredSkill => 38.0; public override int RequiredMana => 10; public override int Sound => 0x217; public override bool CheckSequence() { // This is done after casting completes if (Caster is PlayerMobile mobile) { var context = MLQuestSystem.GetContext(mobile); if (context?.SummonFey != true) { // You haven't forged a friendship with the fey and are unable to summon their aid. mobile.SendLocalizedMessage(1074563); return false; } } return base.CheckSequence(); } } }