using Server.Engines.ConPVP; using Server.Targeting; namespace Server.Spells.Third { public class BlessSpell : MagerySpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Bless", "Rel Sanct", 203, 9061, Reagent.Garlic, Reagent.MandrakeRoot ); public BlessSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Third; public void Target(Mobile m) { if (CheckBSequence(m)) { SpellHelper.Turn(Caster, m); var length = SpellHelper.GetDuration(Caster, m); SpellHelper.AddStatBonus(Caster, m, StatType.Str, length, false); SpellHelper.AddStatBonus(Caster, m, StatType.Dex, length); SpellHelper.AddStatBonus(Caster, m, StatType.Int, length); m.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist); m.PlaySound(0x1EA); var percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, false) * 100); var args = $"{percentage}\t{percentage}\t{percentage}"; BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Bless, 1075847, 1075848, length, m, args)); } } public override bool CheckCast() { if (DuelContext.CheckSuddenDeath(Caster)) { Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death."); return false; } return base.CheckCast(); } public override void OnCast() { Caster.Target = new SpellTarget(this, TargetFlags.Beneficial); } } }