using Server.Targeting; namespace Server.Spells.Third { public class FireballSpell : MagerySpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Fireball", "Vas Flam", 203, 9041, Reagent.BlackPearl ); public FireballSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Third; public override bool DelayedDamage => true; public void Target(Mobile m) { if (CheckHSequence(m)) { var source = Caster; SpellHelper.Turn(source, m); SpellHelper.CheckReflect((int)Circle, ref source, ref m); double damage; if (Core.AOS) { damage = GetNewAosDamage(19, 1, 5, m); } else { damage = Utility.Random(10, 7); if (CheckResisted(m)) { damage *= 0.75; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } damage *= GetDamageScalar(m); } source.MovingParticles(m, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160); source.PlaySound(Core.AOS ? 0x15E : 0x44B); SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0); } } public override void OnCast() { Caster.Target = new SpellTarget(this, TargetFlags.Harmful); } } }