using System; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Third { public class PoisonSpell : MagerySpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Poison", "In Nox", 203, 9051, Reagent.Nightshade ); public PoisonSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Third; public void Target(Mobile m) { if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); SpellHelper.CheckReflect((int)Circle, Caster, ref m); m.Spell?.OnCasterHurt(); m.Paralyzed = false; if (CheckResisted(m)) { m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } else { var total = Caster.Skills.Magery.Value; if (Caster is PlayerMobile pm) { if (pm.DuelContext?.Started != true || pm.DuelContext.Finished || pm.DuelContext.Ruleset.GetOption("Skills", "Poisoning")) { total += pm.Skills.Poisoning.Value; } } else { total += Caster.Skills.Poisoning.Value; } var dist = Caster.GetDistanceToSqrt(m); int level; if (Core.AOS && dist >= 3) { level = 0; } else { if (!Core.AOS && dist >= 3.0) { total -= (dist - 3.0) * 10.0; } if (Core.SA && dist >= 2.0) { total -= (dist - 2) * 31; // 240 - } level = total switch { > 200.0 when Core.SA && dist <= 2.0 => Utility.Random(10) == 0 ? 4 : 3, > 199.8 => Core.AOS || Utility.Random(10) == 0 ? 3 : 2, > 170.2 => 2, > 130.2 => 1, _ => 0 }; if (Core.SA && dist > 2.0) { level -= (int)dist / 3; } } m.ApplyPoison(Caster, Poison.GetPoison(Math.Max(level, 0))); } m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist); m.PlaySound(0x205); HarmfulSpell(m); } } public override void OnCast() { Caster.Target = new SpellTarget(this, TargetFlags.Harmful); } } }