using Server.Collections; using Server.Factions; using Server.Items; using Server.Misc; using Server.Regions; using Server.Spells.Fifth; using Server.Spells.Fourth; using Server.Spells.Sixth; namespace Server.Spells.Third { public class TeleportSpell : MagerySpell, ITargetingSpell { private static readonly SpellInfo _info = new( "Teleport", "Rel Por", 215, 9031, Reagent.Bloodmoss, Reagent.MandrakeRoot ); public TeleportSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Third; public void Target(IPoint3D p) { var orig = p; var map = Caster.Map; SpellHelper.GetSurfaceTop(ref p); var from = Caster.Location; var to = new Point3D(p); if (Sigil.ExistsOn(Caster)) { Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil. } else if (StaminaSystem.IsOverloaded(Caster)) { Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move. } else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.TeleportFrom, out var failureMessage)) { failureMessage.SendMessageTo(Caster); } else if (!SpellHelper.CheckTravel(Caster, map, to, TravelCheckType.TeleportTo, out failureMessage)) { failureMessage.SendMessageTo(Caster); } else if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true) { Caster.SendLocalizedMessage(501942); // That location is blocked. } else if (SpellHelper.CheckMulti(to, map)) { Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot. } else if (Region.Find(to, map).IsPartOf()) { Caster.SendLocalizedMessage(502829); // Cannot teleport to that spot. } else if (CheckSequence()) { SpellHelper.Turn(Caster, orig); var m = Caster; m.Location = to; m.ProcessDelta(); if (m.Player) { Effects.SendLocationParticles( EffectItem.Create(from, m.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023 ); Effects.SendLocationParticles( EffectItem.Create(to, m.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023 ); } else { m.FixedParticles(0x376A, 9, 32, 0x13AF, EffectLayer.Waist); } m.PlaySound(0x1FE); using var queue = PooledRefQueue.Create(); foreach (var item in m.GetItemsAt()) { if (item is ParalyzeField or PoisonField or FireFieldItem) { // Use a queue just in case OnMoveOver changes the item's sector queue.Enqueue(item); } } while (queue.Count > 0) { queue.Dequeue().OnMoveOver(m); } } } public override bool CheckCast() { if (Sigil.ExistsOn(Caster)) { Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil. return false; } if (StaminaSystem.IsOverloaded(Caster)) { Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move. return false; } if (!SpellHelper.CheckTravel(Caster, TravelCheckType.TeleportFrom, out var failureMessage)) { failureMessage.SendMessageTo(Caster); return false; } return true; } public override void OnCast() { Caster.Target = new SpellTarget(this, allowGround: true); } } }