using System; using System.Collections.Generic; using Xunit; namespace Server.Tests.Maps; [Collection("Sequential Server Tests")] public class MobileByDistanceEnumeratorTests { [Fact] public void MobileByDistanceEnumerator_ReturnsNearbyMobiles() { var map = Map.Felucca; var center = new Point3D(100, 100, 0); const int range = 5; var mobiles = new TestMobile[3]; try { mobiles[0] = CreateMobile(map, new Point3D(102, 102, 0)); // Within range mobiles[1] = CreateMobile(map, new Point3D(98, 98, 0)); // Within range mobiles[2] = CreateMobile(map, new Point3D(110, 110, 0)); // Outside range var found = new List(); foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range)) { found.Add(mobile); } Assert.Equal(2, found.Count); Assert.Contains(mobiles[0], found); Assert.Contains(mobiles[1], found); Assert.DoesNotContain(mobiles[2], found); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_DeletedMobilesAreSkipped() { var map = Map.Felucca; var center = new Point3D(200, 200, 0); const int range = 5; var mobiles = new TestMobile[3]; try { mobiles[0] = CreateMobile(map, new Point3D(202, 202, 0)); mobiles[1] = CreateMobile(map, new Point3D(203, 202, 0)); mobiles[2] = CreateMobile(map, new Point3D(204, 202, 0)); mobiles[1].Delete(); var found = new List(); foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range)) { found.Add(mobile); } Assert.Equal(2, found.Count); Assert.Contains(mobiles[0], found); Assert.Contains(mobiles[2], found); Assert.DoesNotContain(mobiles[1], found); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_ReturnsMinDistance() { var map = Map.Felucca; var center = new Point3D(300, 300, 0); const int range = 10; var mobiles = new TestMobile[2]; try { mobiles[0] = CreateMobile(map, new Point3D(305, 305, 0)); mobiles[1] = CreateMobile(map, new Point3D(302, 302, 0)); var foundWithDistance = new List<(Mobile, int)>(); foreach (var result in map.GetMobilesInRangeByDistance(center, range)) { foundWithDistance.Add(result); } Assert.Equal(2, foundWithDistance.Count); // Each mobile should have a non-negative min distance Assert.All(foundWithDistance, item => Assert.True(item.Item2 >= 0)); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_OrderedBySector() { var map = Map.Felucca; var center = new Point3D(400, 400, 0); const int range = Map.SectorSize * 2; var mobiles = new TestMobile[3]; try { // Place mobiles in different sectors mobiles[0] = CreateMobile(map, new Point3D(center.X + 2, center.Y + 2, 0)); mobiles[1] = CreateMobile(map, new Point3D(center.X + Map.SectorSize + 2, center.Y + 2, 0)); mobiles[2] = CreateMobile(map, new Point3D(center.X + 2, center.Y + Map.SectorSize + 2, 0)); var found = new List(); foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range)) { found.Add(mobile); } Assert.Equal(3, found.Count); Assert.Contains(mobiles[0], found); Assert.Contains(mobiles[1], found); Assert.Contains(mobiles[2], found); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_MapNullYieldsEmpty() { var center = new Point2D(0, 0); var bounds = new Rectangle2D(center.m_X - 10, center.m_Y - 10, 21, 21); var enumerator = new Map.MobileDistanceEnumerable(null, bounds, center, false).GetEnumerator(); Assert.False(enumerator.MoveNext()); } [Fact] public void MobileByDistanceEnumerator_ThrowsOnVersionChange() { var map = Map.Felucca; var center = new Point3D(500, 500, 0); const int range = 5; var mobiles = new[] { CreateMobile(map, new Point3D(502, 502, 0)), CreateMobile(map, new Point3D(503, 502, 0)) }; try { var enumerator = map.GetMobilesInRangeByDistance(center, range).GetEnumerator(); Assert.True(enumerator.MoveNext()); mobiles[1].Delete(); // Ref structs cannot be captured in lambdas, so we test the exception directly var exceptionThrown = false; try { enumerator.MoveNext(); } catch (InvalidOperationException) { exceptionThrown = true; } Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes"); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_ZeroRangeReturnsOnlyCenter() { var map = Map.Felucca; var center = new Point3D(600, 600, 0); const int range = 0; var mobiles = new TestMobile[2]; try { mobiles[0] = CreateMobile(map, center); // Exact center mobiles[1] = CreateMobile(map, new Point3D(601, 600, 0)); // 1 tile away var found = new List(); foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range)) { found.Add(mobile); } Assert.Single(found); Assert.Equal(mobiles[0], found[0]); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_FiltersByType() { var map = Map.Felucca; var center = new Point3D(700, 700, 0); const int range = 5; var player = new TestPlayerMobile(World.NewMobile); var npc = new TestMobile(World.NewMobile); try { player.DefaultMobileInit(); npc.DefaultMobileInit(); player.MoveToWorld(new Point3D(702, 702, 0), map); npc.MoveToWorld(new Point3D(703, 702, 0), map); var foundPlayers = new List(); foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range)) { foundPlayers.Add(mobile); } Assert.Single(foundPlayers); Assert.Equal(player, foundPlayers[0]); } finally { player.Delete(); npc.Delete(); } } [Fact] public void MobileByDistanceEnumerator_UsesDifferentPointOverloads() { var map = Map.Felucca; var center = new Point3D(800, 800, 5); const int range = 5; var mobiles = new TestMobile[1]; try { mobiles[0] = CreateMobile(map, new Point3D(802, 802, 0)); // Test Point3D overload var found1 = new List(); foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range)) { found1.Add(mobile); } // Test (int, int) overload var found2 = new List(); foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center.X, center.Y, range)) { found2.Add(mobile); } // Test Point2D overload var found3 = new List(); foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(new Point2D(center.X, center.Y), range)) { found3.Add(mobile); } Assert.Single(found1); Assert.Equal(mobiles[0], found1[0]); Assert.Equal(found1, found2); Assert.Equal(found1, found3); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_RingTraversal() { var map = Map.Felucca; var center = new Point3D(900, 900, 0); const int range = Map.SectorSize * 2; var mobiles = new TestMobile[4]; try { // Place mobiles in different rings around the center mobiles[0] = CreateMobile(map, center); // Ring 0 (center sector) mobiles[1] = CreateMobile(map, new Point3D(center.X + Map.SectorSize, center.Y, 0)); // Ring 1 mobiles[2] = CreateMobile(map, new Point3D(center.X, center.Y + Map.SectorSize, 0)); // Ring 1 mobiles[3] = CreateMobile(map, new Point3D(center.X + Map.SectorSize * 2 - 1, center.Y, 0)); // Ring 2 var found = new List(); var distances = new List(); foreach (var (mobile, minDistance) in map.GetMobilesInRangeByDistance(center, range)) { found.Add(mobile); distances.Add(minDistance); } // All mobiles should be found Assert.Equal(4, found.Count); Assert.Contains(mobiles[0], found); Assert.Contains(mobiles[1], found); Assert.Contains(mobiles[2], found); Assert.Contains(mobiles[3], found); // Mobiles should be processed by sector distance (ring-based) // The center mobile should have distance 0 var centerIndex = found.IndexOf(mobiles[0]); Assert.Equal(0, distances[centerIndex]); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_MapBoundsAreClamped() { var map = Map.Felucca; var width = map.Width; var height = map.Height; var center = new Point3D(width - 2, height - 2, 0); const int range = Map.SectorSize * 2; var mobiles = new TestMobile[1]; try { mobiles[0] = CreateMobile(map, center); var found = new List(); foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range)) { found.Add(mobile); } Assert.Single(found); Assert.Equal(mobiles[0], found[0]); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_NegativeRangeIsZero() { var map = Map.Felucca; var center = new Point3D(1000, 1000, 0); const int range = -5; var mobiles = new TestMobile[2]; try { mobiles[0] = CreateMobile(map, center); mobiles[1] = CreateMobile(map, new Point3D(1001, 1000, 0)); var found = new List(); foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range)) { found.Add(mobile); } // With negative range creating a 1x1 bounds, only exact center matches Assert.Single(found); Assert.Equal(mobiles[0], found[0]); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_MultipleRings() { var map = Map.Felucca; var center = new Point3D(1100, 1100, 0); const int range = Map.SectorSize * 3; var mobiles = new List(); try { // Create a grid of mobiles across multiple sectors for (var ringOffset = 0; ringOffset <= 2; ringOffset++) { for (var side = 0; side < 4; side++) { var offset = ringOffset * Map.SectorSize; var pos = side switch { 0 => new Point3D(center.X + offset, center.Y, 0), 1 => new Point3D(center.X, center.Y + offset, 0), 2 => new Point3D(center.X - offset, center.Y, 0), _ => new Point3D(center.X, center.Y - offset, 0) }; mobiles.Add(CreateMobile(map, pos)); } } var found = new List(); foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range)) { found.Add(mobile); } // Should find all mobiles within range Assert.True(found.Count > 0); Assert.All(found, mobile => { var dx = mobile.X - center.X; var dy = mobile.Y - center.Y; var distSq = dx * dx + dy * dy; Assert.True(distSq <= range * range); }); } finally { foreach (var mobile in mobiles) { mobile?.Delete(); } } } private static TestMobile CreateMobile(Map map, Point3D location) { var mobile = new TestMobile(World.NewMobile); mobile.DefaultMobileInit(); mobile.MoveToWorld(location, map); return mobile; } private static void DeleteAll(TestMobile[] mobiles) { for (var i = 0; i < mobiles.Length; i++) { mobiles[i]?.Delete(); } } [Fact] public void MobileByDistanceEnumerator_Bounds_FindsMobilesInBounds() { var map = Map.Felucca; var bounds = new Rectangle2D(100, 100, 50, 50); var mobiles = new TestMobile[3]; try { // Mobile inside bounds mobiles[0] = CreateMobile(map, new Point3D(120, 120, 0)); // Mobile at edge of bounds mobiles[1] = CreateMobile(map, new Point3D(149, 149, 0)); // Mobile outside bounds mobiles[2] = CreateMobile(map, new Point3D(200, 200, 0)); var found = new List(); foreach (var (mobile, _) in map.GetMobilesInBoundsByDistance(bounds)) { found.Add(mobile); } Assert.Equal(2, found.Count); Assert.Contains(mobiles[0], found); Assert.Contains(mobiles[1], found); Assert.DoesNotContain(mobiles[2], found); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_Bounds_MakeBoundsInclusive() { var map = Map.Felucca; var bounds = new Rectangle2D(100, 100, 50, 50); var mobiles = new TestMobile[2]; try { // Mobile at edge (inclusive) mobiles[0] = CreateMobile(map, new Point3D(149, 149, 0)); // Mobile just outside edge (will be included with makeBoundsInclusive) mobiles[1] = CreateMobile(map, new Point3D(150, 150, 0)); var foundWithoutInclusive = new List(); foreach (var (mobile, _) in map.GetMobilesInBoundsByDistance(bounds)) { foundWithoutInclusive.Add(mobile); } var foundWithInclusive = new List(); foreach (var (mobile, _) in map.GetMobilesInBoundsByDistance(bounds, true)) { foundWithInclusive.Add(mobile); } Assert.Single(foundWithoutInclusive); Assert.Contains(mobiles[0], foundWithoutInclusive); Assert.Equal(2, foundWithInclusive.Count); Assert.Contains(mobiles[0], foundWithInclusive); Assert.Contains(mobiles[1], foundWithInclusive); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_Bounds_ReturnsMinDistance() { var map = Map.Felucca; var bounds = new Rectangle2D(300, 300, 20, 20); var mobiles = new TestMobile[2]; try { mobiles[0] = CreateMobile(map, new Point3D(305, 305, 0)); mobiles[1] = CreateMobile(map, new Point3D(315, 315, 0)); var foundWithDistance = new List<(Mobile, int)>(); foreach (var result in map.GetMobilesInBoundsByDistance(bounds)) { foundWithDistance.Add(result); } Assert.Equal(2, foundWithDistance.Count); Assert.All(foundWithDistance, item => Assert.True(item.Item2 >= 0)); } finally { DeleteAll(mobiles); } } [Fact] public void MobileByDistanceEnumerator_Bounds_OrdersByProximityToCenter() { var map = Map.Felucca; var bounds = new Rectangle2D(500, 500, 64, 64); var mobiles = new TestMobile[3]; try { // Place mobiles at different distances from center mobiles[0] = CreateMobile(map, new Point3D(532, 532, 0)); // At center mobiles[1] = CreateMobile(map, new Point3D(548, 532, 0)); // 16 tiles away mobiles[2] = CreateMobile(map, new Point3D(563, 563, 0)); // Far corner var found = new List<(Mobile, int)>(); foreach (var result in map.GetMobilesInBoundsByDistance(bounds)) { found.Add(result); } Assert.Equal(3, found.Count); // Verify ordering by distance - closer mobiles should be found earlier (lower minDistance) var mobile0Index = found.FindIndex(x => x.Item1 == mobiles[0]); var mobile1Index = found.FindIndex(x => x.Item1 == mobiles[1]); var mobile2Index = found.FindIndex(x => x.Item1 == mobiles[2]); // The minDistance should increase (or stay the same) as we go through the list Assert.True(found[mobile0Index].Item2 <= found[mobile1Index].Item2); Assert.True(found[mobile1Index].Item2 <= found[mobile2Index].Item2); } finally { DeleteAll(mobiles); } } // Test implementation of Mobile private class TestMobile : Mobile { public TestMobile(Serial serial) : base(serial) { } } private class TestPlayerMobile : Mobile { public TestPlayerMobile(Serial serial) : base(serial) { } } }