using System; using System.Collections.Generic; using Server; using Server.Mobiles; using Xunit; namespace UOContent.Tests.Mobiles; // BaseCreature's SaveFlag format round-trips both a default and a fully-populated // creature with exact byte consumption, and back-to-back saves are byte-identical // (freeze-time stability). [Collection("Sequential UOContent Tests")] public class BaseCreatureSerializationTests : IDisposable { private readonly List _created = new(); public void Dispose() { for (var i = 0; i < _created.Count; i++) { _created[i].Delete(); } } private class CreatureStub : BaseCreature { public CreatureStub() : base(AIType.AI_Melee) => Body = 0xC9; public CreatureStub(Serial serial) : base(serial) => Body = 0xC9; // Stands in for the npc-speeds table (unconfigured in the test fixture). public override void GetSpeeds(out double activeSpeed, out double passiveSpeed) { activeSpeed = 0.3; passiveSpeed = 0.6; } public override void GetMoveSpeeds(out double activeMoveSpeed, out double passiveMoveSpeed) { activeMoveSpeed = 0.6; passiveMoveSpeed = 1.2; } } private CreatureStub NewCreature() { var bc = new CreatureStub(); _created.Add(bc); return bc; } private static byte[] Snapshot(Mobile m) { var writer = new BufferWriter(true); m.Serialize(writer); var buffer = new byte[writer.Position]; writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer); return buffer; } private CreatureStub Load(byte[] buffer) { var copy = new CreatureStub(World.NewMobile); _created.Add(copy); var reader = new BufferReader(buffer); copy.Deserialize(reader); Assert.Equal(buffer.Length, reader.Position); // exact consumption return copy; } [Fact] public void DefaultCreature_RoundTrips_AndElidesEverything() { var bc = NewCreature(); var buffer = Snapshot(bc); var copy = Load(buffer); Assert.Equal(AIType.AI_Melee, copy.AI); Assert.Equal(BaseCreature.DefaultRangePerception, copy.RangePerception); Assert.Equal(0.3, copy.ActiveSpeed); Assert.Equal(0.6, copy.PassiveSpeed); Assert.Equal(0.6, copy.CurrentSpeed); Assert.Equal(0.6, copy.ActiveMoveSpeed); // class None (no table in tests): restored from the wire Assert.Equal(1.2, copy.PassiveMoveSpeed); Assert.Equal(100, copy.PhysicalDamage); Assert.Equal(BaseCreature.MaxLoyalty, copy.Loyalty); Assert.Equal(1, copy.ControlSlots); Assert.NotNull(copy.Owners); Assert.Empty(copy.Owners); } [Fact] public void BackToBackSaves_AreByteIdentical() { var bc = NewCreature(); bc.SetDamage(5, 10); bc.PhysicalResistanceSeed = 25; Assert.Equal(Snapshot(bc), Snapshot(bc)); } [Fact] public void PopulatedCreature_RoundTrips() { var bc = NewCreature(); var master = new PlayerMobile(World.NewMobile); master.DefaultMobileInit(); World.AddEntity(master); // ReadEntity resolves the reference through the world table _created.Add(master); bc.Tamable = true; bc.MinTameSkill = 47.1; bc.SetControlMaster(master); bc.Owners.Add(master); bc.ControlOrder = OrderType.Guard; bc.SetDamage(11, 17); bc.SetSpeed(0.2, 0.4); // hand-tuned: no longer matches the stub table bc.SetMoveSpeed(0.25, 0.5); bc.PhysicalResistanceSeed = 40; bc.EnergyResistSeed = 15; bc.FireDamage = 25; bc.PhysicalDamage = 75; bc.HitsMaxSeed = 250; bc.Loyalty = 55; bc.Home = new Point3D(1000, 1100, 5); bc.RangeHome = 4; bc.Team = 3; bc.IsBonded = true; bc.BondingBegin = Core.Now; bc.RemoveIfUntamed = true; bc.RemoveStep = 2; bc.CorpseNameOverride = "a test corpse"; var copy = Load(Snapshot(bc)); Assert.True(copy.Controlled); Assert.Equal(master, copy.ControlMaster); Assert.Equal(OrderType.Guard, copy.ControlOrder); Assert.True(copy.Tamable); Assert.Equal(47.1, copy.MinTameSkill); Assert.Equal(11, copy.DamageMin); Assert.Equal(17, copy.DamageMax); Assert.Equal(0.2, copy.ActiveSpeed); Assert.Equal(0.4, copy.PassiveSpeed); Assert.Equal(0.25, copy.ActiveMoveSpeed); Assert.Equal(0.5, copy.PassiveMoveSpeed); Assert.Equal(40, copy.PhysicalResistanceSeed); Assert.Equal(15, copy.EnergyResistSeed); Assert.Equal(25, copy.FireDamage); Assert.Equal(75, copy.PhysicalDamage); Assert.Equal(250, copy.HitsMaxSeed); Assert.Equal(55, copy.Loyalty); Assert.Equal(new Point3D(1000, 1100, 5), copy.Home); Assert.Equal(4, copy.RangeHome); Assert.Equal(3, copy.Team); Assert.True(copy.IsBonded); Assert.Equal(bc.BondingBegin, copy.BondingBegin); Assert.True(copy.RemoveIfUntamed); Assert.Equal(2, copy.RemoveStep); Assert.Equal("a test corpse", copy.CorpseNameOverride); Assert.Equal(master, copy.LastOwner); } [Fact] public void UncontrolledSummon_KeepsItsSummonMaster() { var bc = NewCreature(); var master = new PlayerMobile(World.NewMobile); master.DefaultMobileInit(); World.AddEntity(master); _created.Add(master); // Energy vortex-style: summoned with a master, never controlled. bc.Summoned = true; bc.SummonMaster = master; var copy = Load(Snapshot(bc)); Assert.True(copy.Summoned); Assert.False(copy.Controlled); Assert.Equal(master, copy.SummonMaster); Assert.Null(copy.ControlMaster); } private sealed class BucketStub : BaseCreature { public BucketStub() : base(AIType.AI_Melee) => Body = 0xC9; public BucketStub(Serial serial) : base(serial) => Body = 0xC9; public override SpeedLevel DefaultSpeedClass => SpeedLevel.Fast; } [Fact] public void SpeedClass_Assignment_AppliesBucket_AndRoundTrips() { NPCSpeeds.RegisterSpeed(new NPCSpeeds.SpeedClassEntry { Level = SpeedLevel.Fast, ActiveSpeed = 0.2, PassiveSpeed = 0.4, ActiveMoveSpeed = 0.3, PassiveMoveSpeed = 0.9, Types = new HashSet() }); NPCSpeeds.RegisterSpeed(new NPCSpeeds.SpeedClassEntry { Level = SpeedLevel.VeryFast, ActiveSpeed = 0.125, PassiveSpeed = 0.3, ActiveMoveSpeed = 0.125, PassiveMoveSpeed = 0.6, Types = new HashSet() }); var bc = new BucketStub(); _created.Add(bc); Assert.Equal(0.2, bc.ActiveSpeed); // seeded from the default bucket Assert.Equal(0.3, bc.ActiveMoveSpeed); bc.SpeedClass = SpeedLevel.VeryFast; // boss state change Assert.Equal(SpeedLevel.VeryFast, bc.SpeedClass); // conforming assignment holds Assert.Equal(0.125, bc.ActiveSpeed); Assert.Equal(0.3, bc.PassiveSpeed); Assert.Equal(0.125, bc.ActiveMoveSpeed); Assert.Equal(0.6, bc.PassiveMoveSpeed); Assert.Equal(0.3, bc.CurrentSpeed); // stayed in the passive mode // The changed bucket persists; the (bucket-matching) speeds elide but restore // through the new bucket - the consistency the stateful SpeedClass guarantees. var writer = new BufferWriter(true); bc.Serialize(writer); var buffer = new byte[writer.Position]; writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer); var copy = new BucketStub(World.NewMobile); _created.Add(copy); var reader = new BufferReader(buffer); copy.Deserialize(reader); Assert.Equal(buffer.Length, reader.Position); Assert.Equal(SpeedLevel.VeryFast, copy.SpeedClass); Assert.Equal(0.125, copy.ActiveSpeed); Assert.Equal(0.3, copy.PassiveSpeed); Assert.Equal(0.125, copy.ActiveMoveSpeed); Assert.Equal(0.6, copy.PassiveMoveSpeed); } [Fact] public void PartialSpeedTuning_MakesTheCreatureFullyCustom() { NPCSpeeds.RegisterSpeed(new NPCSpeeds.SpeedClassEntry { Level = SpeedLevel.Fast, ActiveSpeed = 0.2, PassiveSpeed = 0.4, ActiveMoveSpeed = 0.3, PassiveMoveSpeed = 0.9, Types = new HashSet() }); var bc = new BucketStub(); _created.Add(bc); bc.ActiveSpeed = 0.25; // one tuned value customizes the whole block Assert.Equal(SpeedLevel.None, bc.SpeedClass); // the bucket label never lies var writer = new BufferWriter(true); bc.Serialize(writer); var buffer = new byte[writer.Position]; writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer); var copy = new BucketStub(World.NewMobile); _created.Add(copy); var reader = new BufferReader(buffer); copy.Deserialize(reader); // All four persisted raw - no value is left silently tracking the table. Assert.Equal(buffer.Length, reader.Position); Assert.Equal(SpeedLevel.None, copy.SpeedClass); Assert.Equal(0.25, copy.ActiveSpeed); Assert.Equal(0.4, copy.PassiveSpeed); Assert.Equal(0.3, copy.ActiveMoveSpeed); Assert.Equal(0.9, copy.PassiveMoveSpeed); } }