using System.Globalization; namespace Server.Commands { public static class ShardTime { public static void Configure() { CommandSystem.Register("Time", AccessLevel.Player, Time_OnCommand); } [Usage("Time")] [Description("Returns the server's local time.")] private static void Time_OnCommand(CommandEventArgs e) { e.Mobile.SendMessage(Core.Now.ToString(CultureInfo.InvariantCulture)); } } }