// T2A crafting system: packet-based, not gump-based
using System;
using Server.Items;
using Server.Menus.ItemLists;
using Server.Targeting;
namespace Server.Engines.Craft.T2A;
public static class T2ACraftSystem
{
///
/// Whether T2A packet-based crafting menus are active. Set once at startup from the
/// "t2aCraftMenus" server setting (default: !Core.UOTD). Not flippable at runtime.
///
public static bool Enabled { get; set; }
public static void ShowMenu(Mobile from, CraftSystem craftSystem, BaseTool tool, Item preTarget = null)
{
if (!Enabled)
{
return;
}
if (craftSystem == DefBlacksmithy.CraftSystem)
{
// Lost Lands flow: resource selection first, then menu
BlacksmithMenu.ResourceSelection(from, tool, (mob, t) =>
{
var menu = new BlacksmithMenu(mob, t);
if (menu.Entries.Length == 0)
{
mob.SendAsciiMessage("You lack the skill and materials to craft anything.");
return;
}
mob.SendMenu(menu);
}, preTarget);
}
else if (craftSystem == DefAlchemy.CraftSystem)
{
if (preTarget is BaseReagent or Bottle || preTarget == null)
{
ShowMenuDirect(from, tool);
}
else
{
PromptForResource(from, tool, craftSystem, "Target a reagent or empty bottle.",
item => item is BaseReagent or Bottle);
}
}
else if (craftSystem == DefBowFletching.CraftSystem)
{
if (preTarget is Log or Board or Feather or Shaft || preTarget == null)
{
ShowMenuDirect(from, tool);
}
else
{
PromptForResource(from, tool, craftSystem, "Target the wood or feathers you wish to use.",
item => item is Log or Board or Feather or Shaft);
}
}
else if (craftSystem == DefCarpentry.CraftSystem)
{
if (preTarget is Log or Board || preTarget == null)
{
ShowMenuDirect(from, tool);
}
else
{
PromptForResource(from, tool, craftSystem, "Target the wood you wish to use.",
item => item is Log or Board);
}
}
else if (craftSystem == DefCartography.CraftSystem)
{
if (preTarget is BlankMap || preTarget == null)
{
ShowMenuDirect(from, tool);
}
else
{
PromptForResource(from, tool, craftSystem, "Target a blank map.",
item => item is BlankMap);
}
}
else if (craftSystem == DefInscription.CraftSystem)
{
if (preTarget is BlankScroll or BaseReagent or RecallRune || preTarget == null)
{
ShowMenuDirect(from, tool);
}
else
{
PromptForResource(from, tool, craftSystem, "Target the blank scrolls you wish to use.",
item => item is BlankScroll or BaseReagent or RecallRune);
}
}
else if (craftSystem == DefTailoring.CraftSystem)
{
TailoringMenu.ResourceSelection(from, tool, preTarget);
}
else if (craftSystem == DefTinkering.CraftSystem)
{
TinkeringMenu.ResourceSelection(from, tool, preTarget);
}
}
private static void ShowMenuDirect(Mobile from, BaseTool tool) where T : ItemListMenu
{
var menu = (T)Activator.CreateInstance(typeof(T), from, tool);
if (menu.Entries.Length == 0)
{
from.SendAsciiMessage("You lack the skill and materials to craft anything.");
return;
}
from.SendMenu(menu);
}
private static void PromptForResource(
Mobile from, BaseTool tool, CraftSystem system, string message, Func- isValid
)
{
from.SendAsciiMessage(message);
from.Target = new CraftResourceTarget(tool, system, message, isValid);
}
private class CraftResourceTarget : Target
{
private readonly BaseTool _tool;
private readonly CraftSystem _system;
private readonly string _message;
private readonly Func
- _isValid;
public CraftResourceTarget(
BaseTool tool, CraftSystem system, string message, Func
- isValid
) : base(12, false, TargetFlags.None)
{
_tool = tool;
_system = system;
_message = message;
_isValid = isValid;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Item item && _isValid(item))
{
ShowMenu(from, _system, _tool, item);
return;
}
from.SendAsciiMessage(_message);
from.Target = new CraftResourceTarget(_tool, _system, _message, _isValid);
}
}
///
/// Persists the selected resource type as a LastResourceIndex on the craft context,
/// so that make-last can recall which resource was used.
///
public static void SetLastResourceIndex(Mobile from, CraftSystem system, Type selectedResourceType)
{
if (selectedResourceType == null)
{
return;
}
var context = system.GetContext(from);
var resCol = system.CraftSubRes;
if (context == null || !resCol.Init)
{
return;
}
for (var i = 0; i < resCol.Count; i++)
{
if (resCol[i].ItemType == selectedResourceType)
{
context.LastResourceIndex = i;
return;
}
}
}
///
/// Checks if a player can craft a specific item, accounting for sub-resource types.
/// When is non-null, checks against that specific sub-resource.
/// When null, checks against ANY available sub-resource the player has sufficient skill and materials for.
///
public static bool CanCraftItem(
Mobile from, CraftItem itemDef, CraftSystem system, Type selectedResourceType = null
)
{
var pack = from.Backpack;
if (pack == null)
{
return false;
}
var chance = itemDef.GetSuccessChance(from, selectedResourceType, system, false, out var allRequiredSkills);
if (!allRequiredSkills || chance <= 0.0)
{
return false;
}
var resCol = system.CraftSubRes;
for (var i = 0; i < itemDef.Resources.Count; i++)
{
var res = itemDef.Resources[i];
var resType = res.ItemType;
// If this resource is the base sub-resource type (e.g. IronIngot for blacksmithing),
// handle sub-resource substitution
if (resCol.Init && resType == resCol.ResType)
{
if (selectedResourceType != null)
{
// Specific resource selected — check skill gate for this sub-resource
var subRes = resCol.SearchFor(selectedResourceType);
if (subRes != null && from.Skills[system.MainSkill].Value < subRes.RequiredSkill)
{
return false;
}
// Check if player has enough of the selected resource
if (GetResourceAmount(pack, selectedResourceType) < res.Amount)
{
return false;
}
}
else if (!HasAnySufficientSubResource(from, pack, res.Amount, system, resCol))
{
return false;
}
}
else if (GetResourceAmount(pack, resType) < res.Amount)
{
return false;
}
}
return true;
}
///
/// Convenience overload that resolves a Type to a CraftItem first.
///
public static bool CanCraftItem(Mobile from, Type itemType, CraftSystem system, Type selectedResourceType = null)
{
var itemDef = system.CraftItems.SearchFor(itemType);
return itemDef != null && CanCraftItem(from, itemDef, system, selectedResourceType);
}
///
/// Filters static template entries to only those the player can craft.
///
public static ItemListEntry[] FilterEntries(
Mobile from, ItemListEntry[] staticEntries, Type[] types, CraftSystem system, Type selectedResourceType = null
)
{
var filtered = new ItemListEntry[staticEntries.Length];
var count = 0;
for (var i = 0; i < staticEntries.Length; i++)
{
var entry = staticEntries[i];
var typeIndex = entry.CraftIndex;
if (typeIndex >= 0 && typeIndex < types.Length &&
CanCraftItem(from, types[typeIndex], system, selectedResourceType))
{
filtered[count++] = entry;
}
}
if (count == 0)
{
return [];
}
if (count < filtered.Length)
{
Array.Resize(ref filtered, count);
}
return filtered;
}
///
/// Returns true if at least one item in the type array is craftable.
///
public static bool AnyCraftableInCategory(
Mobile from, Type[] types, CraftSystem system, Type selectedResourceType = null
)
{
for (var i = 0; i < types.Length; i++)
{
if (CanCraftItem(from, types[i], system, selectedResourceType))
{
return true;
}
}
return false;
}
///
/// Equivalent type pairs mirroring CraftItem.m_TypesTable — used so that menu filtering
/// counts boards when checking for logs, hides when checking for leather, etc.
///
private static readonly Type[][] _equivalentTypes =
[
[typeof(Log), typeof(Board)],
[typeof(Cloth), typeof(UncutCloth)],
[typeof(Items.Leather), typeof(Hides)]
];
private static int GetResourceAmount(Container pack, Type type)
{
for (var i = 0; i < _equivalentTypes.Length; i++)
{
if (_equivalentTypes[i][0] == type)
{
return pack.GetAmount(_equivalentTypes[i]);
}
}
return pack.GetAmount(type);
}
private static bool HasAnySufficientSubResource(
Mobile from, Container pack, int amountNeeded, CraftSystem system, CraftSubResCol resCol
)
{
for (var j = 0; j < resCol.Count; j++)
{
var subRes = resCol[j];
if (from.Skills[system.MainSkill].Value >= subRes.RequiredSkill &&
GetResourceAmount(pack, subRes.ItemType) >= amountNeeded)
{
return true;
}
}
return false;
}
}