using Server.Mobiles; using Server.Network; namespace Server.Gumps; public class ItemInsuranceMenuConfirmGump : StaticGump { private readonly ItemInsuranceMenuGump _insuranceGump; public ItemInsuranceMenuConfirmGump(ItemInsuranceMenuGump insuranceGump) : base(250, 200) => _insuranceGump = insuranceGump; protected override void BuildLayout(ref StaticGumpBuilder builder) { builder.AddBackground(0, 0, 240, 142, 0x13BE); builder.AddImageTiled(6, 6, 228, 100, 0xA40); builder.AddImageTiled(6, 116, 228, 20, 0xA40); builder.AddAlphaRegion(6, 6, 228, 142); builder.AddHtmlLocalized(8, 8, 228, 100, 1114300, 0x7FFF); // Do you wish to insure all newly selected items? builder.AddButton(6, 116, 0xFB1, 0xFB2, 0); builder.AddHtmlLocalized(40, 118, 450, 20, 1060051, 0x7FFF); // CANCEL builder.AddButton(114, 116, 0xFA5, 0xFA7, 1); builder.AddHtmlLocalized(148, 118, 450, 20, 1073996, 0x7FFF); // ACCEPT } public override void OnResponse(NetState sender, in RelayInfo info) { if (sender.Mobile is not PlayerMobile pm || !pm.CheckAlive()) { return; } if (info.ButtonID == 1) { _insuranceGump.ToggleSelected(); } else { pm.SendLocalizedMessage(1042021); // Cancelled. pm.SendGump(_insuranceGump); } } }