/************************************************************************* * ModernUO * * Copyright 2019-2026 - ModernUO Development Team * * Email: hi@modernuo.com * * File: Movement.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System.Runtime.CompilerServices; namespace Server.Movement; public static class Movement { // Movement implementation algorithm public static IMovementImpl Impl { get; set; } public static int WalkFootDelay { get; set; } public static int RunFootDelay { get; set; } public static int WalkMountDelay { get; set; } public static int RunMountDelay { get; set; } public static int TurnDelay { get; set; } public static void Configure() { TurnDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.turn", 0); WalkFootDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.walkFoot", 400); RunFootDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.runFoot", 200); WalkMountDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.walkMount", 200); RunMountDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.runMount", 100); } public static bool CheckMovement(Mobile m, Direction d, out int newZ) { if (Impl != null) { return Impl.CheckMovement(m, d, out newZ); } newZ = m.Z; return false; } public static bool CheckMovement(Mobile m, Map map, Point3D loc, Direction d, out int newZ) { if (Impl != null) { return Impl.CheckMovement(m, map, loc, d, out newZ); } newZ = m.Z; return false; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Offset(Direction d, ref Point3D p, int count = 1) { var x = p.m_X; var y = p.m_Y; Offset(d, ref x, ref y, count); p = new Point3D(x, y, p.m_Z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Offset(Direction d, ref int x, ref int y, int count = 1) { switch (d & Direction.Mask) { case Direction.North: { y -= count; break; } case Direction.South: { y += count; break; } case Direction.West: { x -= count; break; } case Direction.East: { x += count; break; } case Direction.Right: { x += count; y -= count; break; } case Direction.Left: { x -= count; y += count; break; } case Direction.Down: { x += count; y += count; break; } case Direction.Up: { x -= count; y -= count; break; } } } } public interface IMovementImpl { bool CheckMovement(Mobile m, Direction d, out int newZ); bool CheckMovement(Mobile m, Map map, Point3D loc, Direction d, out int newZ); }