/************************************************************************* * ModernUO * * Copyright 2019-2026 - ModernUO Development Team * * Email: hi@modernuo.com * * File: OutgoingItemPackets.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System; using System.Buffers; using Server.Items; namespace Server.Network; public static class OutgoingItemPackets { public static int CreateWorldItem(Span buffer, Item item) { if (buffer[0] != 0) { // This assumes the packet was sliced properly return buffer.Length; } var itemID = item is BaseMulti ? item.ItemID | 0x4000 : item.ItemID & 0x3FFF; var amount = item.Amount; var hasAmount = amount != 0; var serial = hasAmount ? item.Serial.Value | 0x80000000 : item.Serial.Value & 0x7FFFFFFF; var loc = item.Location; var hue = item.Hue; var flags = item.GetPacketFlags(); var direction = (int)item.Direction; var hasDirection = direction != 0; var hasHue = hue != 0; var hasFlags = flags != 0; var x = hasDirection ? loc.X | 0x8000 : loc.X & 0x7FFF; var y = (loc.Y & 0x3FFF) | (hasHue ? 0x8000 : 0) | (hasFlags ? 0x4000 : 0); var length = 14 + (hasAmount ? 2 : 0) + (hasDirection ? 1 : 0) + (hasHue ? 2 : 0) + (hasFlags ? 1 : 0); var writer = new SpanWriter(buffer); writer.Write((byte)0x1A); // Packet ID writer.Write((ushort)length); writer.Write(serial); writer.Write((ushort)itemID); if (hasAmount) { writer.Write((ushort)amount); } writer.Write((ushort)x); writer.Write((ushort)y); if (hasDirection) { writer.Write((byte)direction); } writer.Write((sbyte)loc.Z); if (hasHue) { writer.Write((ushort)hue); } if (hasFlags) { writer.Write((byte)flags); } return writer.BytesWritten; } public static void SendWorldItem(this NetState ns, Item item) { if (ns.CannotSendPackets()) { return; } var buffer = stackalloc byte[OutgoingEntityPackets.MaxWorldEntityPacketLength].InitializePacket(); var length = ns.StygianAbyss ? OutgoingEntityPackets.CreateWorldEntity(buffer, item, ns.HighSeas) : CreateWorldItem(buffer, item); ns.Send(buffer[..length]); } }