using System;
namespace Server.Engines.Pathing.Cache;
///
/// Per-chunk storage backing : walk + swim masks and destination Zs for
/// each of the 256 cells in a 16x16 chunk, plus the optional multi-Z strata and swim layers and
/// the LRU timestamp.
///
internal sealed class StepChunk
{
public const int CellsPerChunk = 256; // 16 x 16
/// Bit i of WalkMask[c]: a default walker can step from cell c to neighbour (Direction)i.
/// Raw — no diagonal corner-cut applied, so callers must AND the partner bits themselves.
public readonly byte[] WalkMask = new byte[CellsPerChunk];
/// Bit i of WetMask[c]: a swim-only mob can step from cell c to neighbour (Direction)i.
public readonly byte[] WetMask = new byte[CellsPerChunk];
public readonly sbyte[] SourceZ = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZN = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZNE = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZE = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZSE = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZS = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZSW = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZW = new sbyte[CellsPerChunk];
public readonly sbyte[] WalkZNW = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZN = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZNE = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZE = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZSE = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZS = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZSW = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZW = new sbyte[CellsPerChunk];
public readonly sbyte[] SwimZNW = new sbyte[CellsPerChunk];
///
/// Marks a cell with no swim-layer entry, in a chunk that has the layer.
///
/// The swim layer exists only on chunks holding at least one shore cell — a cell with both a
/// walkable surface and a water surface more than StepHeight apart. A swim query there sits
/// too far from the primary SourceZ to pass the source-Z guard, so the layer carries a second
/// mask and destination-Z set computed from the water surface instead. Chunks with no shore
/// cells leave every swim-layer array null.
///
public const sbyte NoSwimLayerCell = sbyte.MinValue;
private sbyte[] _swimSourceZ;
private byte[] _swimMask;
private sbyte[] _swimZN_extra;
private sbyte[] _swimZNE_extra;
private sbyte[] _swimZE_extra;
private sbyte[] _swimZSE_extra;
private sbyte[] _swimZS_extra;
private sbyte[] _swimZSW_extra;
private sbyte[] _swimZW_extra;
private sbyte[] _swimZNW_extra;
/// True when this chunk has at least one shore cell with a populated swim layer.
public bool HasSwimLayer => _swimSourceZ != null;
/// Per-cell water-surface standing Z (or ). Null when chunk has no swim layer.
public sbyte[] SwimSourceZ => _swimSourceZ;
/// Per-cell swim mask computed at . Null when chunk has no swim layer.
public byte[] SwimMask => _swimMask;
public sbyte[] SwimZN_Layer => _swimZN_extra;
public sbyte[] SwimZNE_Layer => _swimZNE_extra;
public sbyte[] SwimZE_Layer => _swimZE_extra;
public sbyte[] SwimZSE_Layer => _swimZSE_extra;
public sbyte[] SwimZS_Layer => _swimZS_extra;
public sbyte[] SwimZSW_Layer => _swimZSW_extra;
public sbyte[] SwimZW_Layer => _swimZW_extra;
public sbyte[] SwimZNW_Layer => _swimZNW_extra;
///
/// Allocates the swim-layer arrays and seeds with
/// . Called on the first shore cell found in this chunk.
///
internal void AllocateSwimLayer()
{
if (_swimSourceZ != null)
{
return;
}
_swimSourceZ = new sbyte[CellsPerChunk];
_swimMask = new byte[CellsPerChunk];
_swimZN_extra = new sbyte[CellsPerChunk];
_swimZNE_extra = new sbyte[CellsPerChunk];
_swimZE_extra = new sbyte[CellsPerChunk];
_swimZSE_extra = new sbyte[CellsPerChunk];
_swimZS_extra = new sbyte[CellsPerChunk];
_swimZSW_extra = new sbyte[CellsPerChunk];
_swimZW_extra = new sbyte[CellsPerChunk];
_swimZNW_extra = new sbyte[CellsPerChunk];
for (var i = 0; i < CellsPerChunk; i++)
{
_swimSourceZ[i] = NoSwimLayerCell;
}
}
///
/// Marks a single-Z cell: no strata, read the main Walk/Wet arrays instead. Because this
/// takes ushort.MaxValue, a real strata offset is at most NoStrata - 1, which bounds
/// to NoStrata bytes.
///
public const ushort NoStrata = ushort.MaxValue;
///
/// Length-256 table mapping a cell to the byte offset in where its
/// strata begin, or . Null when no cell in the chunk is multi-Z.
///
private ushort[] _strataOffsetByCell;
///
/// Packed strata for the multi-Z cells. Per cell: u8 stratumCount, then stratumCount records
/// of bytes — sbyte zCenter, byte walkMask, byte wetMask,
/// sbyte walkZ_N..NW (8), sbyte swimZ_N..NW (8).
///
private byte[] _strataData;
/// Reserved. Chunks are static-only, so this is always 0.
public int BuiltMultisVersion;
/// Refreshed on every query that reaches this chunk. Drives LRU eviction.
public long LastTouchedTicks;
/// Size in bytes of one Stratum record in StrataData.
public const int StratumByteLength = 1 + 1 + 1 + 8 + 8;
public bool IsCellMultiZ(int cellIndex) => GetStrataOffset(cellIndex) != NoStrata;
public ushort GetStrataOffset(int cellIndex) => _strataOffsetByCell == null ? NoStrata : _strataOffsetByCell[cellIndex];
public ReadOnlySpan StrataData =>
_strataData == null ? ReadOnlySpan.Empty : _strataData.AsSpan();
///
/// Sets the chunk's strata in one shot. must be length 256,
/// carrying for single-Z cells. Pass null/null to clear.
///
internal void SetStrata(ushort[] offsetByCell, byte[] data)
{
_strataOffsetByCell = offsetByCell;
_strataData = data;
}
/// Serialization hook: the raw offset array, or null if the chunk has no strata.
internal ushort[] GetStrataOffsetByCellForSerialization() => _strataOffsetByCell;
/// Serialization hook: the raw data array, or null if the chunk has no strata.
internal byte[] GetStrataDataForSerialization() => _strataData;
///
/// True when all 256 cells share one value across WalkMask, WetMask, SourceZ and every
/// directional-Z array, with no strata and no swim layer — open water or solid rock, mostly.
/// collapses such a chunk to a ~28-byte record. A swim layer
/// disqualifies a chunk outright: its per-cell shore data would not survive the collapse.
///
internal bool IsUniform() => _strataOffsetByCell == null
&& !HasSwimLayer
&& AllSame(WalkMask) && AllSame(WetMask) && AllSame(SourceZ)
&& AllSame(WalkZN) && AllSame(WalkZNE) && AllSame(WalkZE) && AllSame(WalkZSE)
&& AllSame(WalkZS) && AllSame(WalkZSW) && AllSame(WalkZW) && AllSame(WalkZNW)
&& AllSame(SwimZN) && AllSame(SwimZNE) && AllSame(SwimZE) && AllSame(SwimZSE)
&& AllSame(SwimZS) && AllSame(SwimZSW) && AllSame(SwimZW) && AllSame(SwimZNW);
// "All 256 cells equal" via SIMD-accelerated ContainsAnyExcept (skip cell 0, the reference).
private static bool AllSame(byte[] a) => a.Length < 2 || !a.AsSpan(1).ContainsAnyExcept(a[0]);
private static bool AllSame(sbyte[] a) => a.Length < 2 || !a.AsSpan(1).ContainsAnyExcept(a[0]);
}