namespace Server.Gumps; public static class PropsConfig { public const int GumpOffsetX = 30; public const int GumpOffsetY = 30; public const int TextHue = 0; public const int TextOffsetX = 2; public const int OffsetGumpID = 0x0A40; // Pure black // Light off-white, textured : Dark navy blue, textured public const int HeaderGumpID = 0x0E14; public const int EntryGumpID = 0x0BBC; // Light offwhite, textured public const int BackGumpID = 0x13BE; // Gray slate/stoney public const int SetGumpID = 0x0E14; // Empty : Dark navy blue, textured public const int SetWidth = 20; public const int SetOffsetX = 2; public const int SetOffsetY = 2; public const int SetButtonID1 = 0x15E1; // Arrow pointing right public const int SetButtonID2 = 0x15E5; // " pressed public const int PrevWidth = 20; public const int PrevOffsetX = 2, PrevOffsetY = 2; public const int PrevButtonID1 = 0x15E3; // Arrow pointing left public const int PrevButtonID2 = 0x15E7; // " pressed public const int NextWidth = 20; public const int NextOffsetX = 2, NextOffsetY = 2; public const int NextButtonID1 = 0x15E1; // Arrow pointing right public const int NextButtonID2 = 0x15E5; // " pressed public const int OffsetSize = 1; public const int EntryHeight = 20; public const int BorderSize = 10; public const int ApplySize = 30; }