using System.Text.Json.Serialization; namespace Server.Regions; public class NoHousingRegion : BaseRegion { [JsonConstructor] // Don't include parent, since it is special public NoHousingRegion(string name, Map map, int priority, params Rectangle3D[] area) : base(name, map, priority, area) { } public NoHousingRegion(string name, Map map, Region parent, params Rectangle3D[] area) : base(name, map, parent, area) { } public NoHousingRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area) : base(name, map, parent, priority, area) { } // We don't set AllowHousing to false because it is manually checked so that a part of a house cannot overlap public override bool AllowHousing(Mobile from, Point3D p) => true; }