using System;
using System.Diagnostics;
using System.IO;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Misc
{
public class ClientVerification
{
private static bool m_DetectClientRequirement = true;
private static OldClientResponse m_OldClientResponse = OldClientResponse.LenientKick;
private static TimeSpan m_AgeLeniency = TimeSpan.FromDays(10);
private static TimeSpan m_GameTimeLeniency = TimeSpan.FromHours(25);
public static ClientVersion Required{ get; set; }
public static bool AllowRegular{ get; set; } = true;
public static bool AllowUOTD{ get; set; } = true;
public static bool AllowGod{ get; set; } = true;
public static TimeSpan KickDelay{ get; set; } = TimeSpan.FromSeconds(20.0);
public static void Initialize()
{
EventSink.ClientVersionReceived += EventSink_ClientVersionReceived;
//ClientVersion.Required = null;
//Required = new ClientVersion( "6.0.0.0" );
if (m_DetectClientRequirement)
{
string path = Core.FindDataFile("client.exe");
if (File.Exists(path))
{
FileVersionInfo info = FileVersionInfo.GetVersionInfo(path);
if (info.FileMajorPart != 0 || info.FileMinorPart != 0 || info.FileBuildPart != 0 ||
info.FilePrivatePart != 0)
Required = new ClientVersion(info.FileMajorPart, info.FileMinorPart, info.FileBuildPart,
info.FilePrivatePart);
}
}
if (Required != null)
{
Utility.PushColor(ConsoleColor.White);
Console.WriteLine("Restricting client version to {0}. Action to be taken: {1}", Required,
m_OldClientResponse);
Utility.PopColor();
}
}
private static void EventSink_ClientVersionReceived(ClientVersionReceivedArgs e)
{
string kickMessage = null;
NetState state = e.State;
ClientVersion version = e.Version;
if (state.Mobile == null || state.Mobile.AccessLevel > AccessLevel.Player)
return;
if (Required != null && version < Required && (m_OldClientResponse == OldClientResponse.Kick ||
m_OldClientResponse == OldClientResponse.LenientKick &&
DateTime.UtcNow - state.Mobile.CreationTime > m_AgeLeniency &&
state.Mobile is PlayerMobile mobile &&
mobile.GameTime > m_GameTimeLeniency))
{
kickMessage = $"This server requires your client version be at least {Required}.";
}
else if (!AllowGod || !AllowRegular || !AllowUOTD)
{
if (!AllowGod && version.Type == ClientType.God)
kickMessage = "This server does not allow god clients to connect.";
else if (!AllowRegular && version.Type == ClientType.Regular)
kickMessage = "This server does not allow regular clients to connect.";
else if (!AllowUOTD && state.IsUOTDClient)
kickMessage = "This server does not allow UO:TD clients to connect.";
if (!AllowGod && !AllowRegular && !AllowUOTD)
{
kickMessage = "This server does not allow any clients to connect.";
}
else if (AllowGod && !AllowRegular && !AllowUOTD && version.Type != ClientType.God)
{
kickMessage = "This server requires you to use the god client.";
}
else if (kickMessage != null)
{
if (AllowRegular && AllowUOTD)
kickMessage += " You can use regular or UO:TD clients.";
else if (AllowRegular)
kickMessage += " You can use regular clients.";
else if (AllowUOTD)
kickMessage += " You can use UO:TD clients.";
}
}
if (kickMessage != null)
{
state.Mobile.SendMessage(0x22, kickMessage);
state.Mobile.SendMessage(0x22, "You will be disconnected in {0} seconds.", KickDelay.TotalSeconds);
Timer.DelayCall(KickDelay, delegate
{
if (state.Connection != null)
{
Console.WriteLine("Client: {0}: Disconnecting, bad version", state);
state.Dispose();
}
});
}
else if (Required != null && version < Required)
{
switch (m_OldClientResponse)
{
case OldClientResponse.Warn:
{
state.Mobile.SendMessage(0x22, "Your client is out of date. Please update your client.", Required);
state.Mobile.SendMessage(0x22, "This server recommends that your client version be at least {0}.",
Required);
break;
}
case OldClientResponse.LenientKick:
case OldClientResponse.Annoy:
{
SendAnnoyGump(state.Mobile);
break;
}
}
}
}
private static void KickMessage(Mobile from, bool okay)
{
from.SendMessage("You will be reminded of this again.");
if (m_OldClientResponse == OldClientResponse.LenientKick)
from.SendMessage(
"Old clients will be kicked after {0} days of character age and {1} hours of play time",
m_AgeLeniency, m_GameTimeLeniency);
Timer.DelayCall(TimeSpan.FromMinutes(Utility.Random(5, 15)), () => SendAnnoyGump(from));
}
private static void SendAnnoyGump(Mobile m)
{
if (m.NetState != null && m.NetState.Version < Required)
{
Gump g = new WarningGump(1060637, 30720,
$"Your client is out of date. Please update your client.
This server recommends that your client version be at least {Required}.
You are currently using version {m.NetState.Version}.
To patch, run UOPatch.exe inside your Ultima Online folder.",
0xFFC000, 480, 360, okay => KickMessage(m, okay), false);
g.Draggable = false;
g.Closable = false;
g.Resizable = false;
m.SendGump(g);
}
}
private enum OldClientResponse
{
Ignore,
Warn,
Annoy,
LenientKick,
Kick
}
}
}