/************************************************************************* * ModernUO * * Copyright (C) 2019-2020 - ModernUO Development Team * * Email: hi@modernuo.com * * File: CombatPackets.cs - Created: 2020/06/25 - Updated: 2020/06/25 * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ namespace Server.Network { public sealed class Swing : Packet { public Swing(Serial attacker, Serial defender) : base(0x2F, 10) { Stream.Write((byte)0); Stream.Write(attacker); Stream.Write(defender); } } public sealed class SetWarMode : Packet { public static readonly Packet InWarMode = SetStatic(new SetWarMode(true)); public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false)); public SetWarMode(bool mode) : base(0x72, 5) { Stream.Write(mode); Stream.Write((byte)0x00); Stream.Write((byte)0x32); Stream.Write((byte)0x00); } public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode; } public sealed class ChangeCombatant : Packet { public ChangeCombatant(Serial combatant) : base(0xAA, 5) { Stream.Write(combatant); } } }