/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: RefPool.cs - Created: 2020/02/20 - Updated: 2020/07/30 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see . *
*************************************************************************/
using System;
using System.Collections.Generic;
namespace Server.Utilities
{
/// A resource reference object that can be disposed.
///
/// Disposing the reference is expected to return itself back into the
/// original pool that created it.
///
public interface IRef : IDisposable
{
}
///
/// Base implementation of the interface.
///
///
/// New implementations of should either derive from, or mirror
/// the functionality of this base implementation.
///
///
public abstract class BaseRef : IRef where TDerived : IRef
{
private readonly RefPool m_Pool;
public BaseRef(RefPool pool) => m_Pool = pool;
protected abstract void OnDispose();
public void Dispose()
{
OnDispose();
m_Pool.Return((TDerived)(object)this);
}
}
///
/// A resource reference pool that manages a collection of reusable resources.
///
/// The resource type the pool will contain.
public class RefPool where TRef : IRef
{
public delegate TRef Generator(RefPool targetPool);
public const int DEFAULT_RESOURCE_RETENTION = 10;
private readonly Stack m_Resources = new Stack();
private readonly Generator m_Generator;
private int m_MaxRefrenceRetention;
///
/// The maximum number of unused resources to hold in the pool.
///
public int MaxRefrenceRetention
{
get => m_MaxRefrenceRetention;
set
{
m_MaxRefrenceRetention = value;
while (m_Resources.Count > value) m_Resources.Pop();
}
}
/// The generator function for creating new resources.
/// An amount of resources that should be pre-generated during initialization of the resource pool.
public RefPool(Generator generator, int preGenerateCount = 0, int maxRefrenceRetention = DEFAULT_RESOURCE_RETENTION)
{
if (generator == null)
throw new ArgumentNullException(nameof(generator));
if (preGenerateCount > maxRefrenceRetention)
throw new IndexOutOfRangeException($"{nameof(preGenerateCount)} greater than {nameof(maxRefrenceRetention)}");
m_Generator = generator;
m_MaxRefrenceRetention = maxRefrenceRetention;
while (--preGenerateCount >= 0) m_Resources.Push(generator(this));
}
///
/// Retrieves a resource reference that is managed by this . If the pool is has unused resources,
/// it will remove one from the pool and return it; otherwise, a new resource will be generated.
///
/// Unused resource, or a new resource if no unused resources available.
public TRef Get() => m_Resources.TryPop(out var item) ? item : m_Generator(this);
///
/// Returns a resource reference to the pool of unused resources.
///
/// Resource to be returned.
public void Return(TRef queueRef)
{
if (m_Resources.Count < MaxRefrenceRetention)
m_Resources.Push(queueRef);
}
}
public class QueueRef : Queue, IRef
{
private readonly RefPool> m_Pool;
private QueueRef(RefPool> pool) => m_Pool = pool;
/// Clears the queue and returns this resource to its parent resource pool.
public void Dispose()
{
Clear();
m_Pool.Return(this);
}
///
/// Generator function for creating instances of the resource.
///
public static RefPool>.Generator Generate = targetPool => new QueueRef(targetPool);
}
public class StackRef : Stack, IRef
{
private readonly RefPool> m_Pool;
private StackRef(RefPool> pool) => m_Pool = pool;
/// Clears the stack and returns this resource to its parent resource pool.
public void Dispose()
{
Clear();
m_Pool.Return(this);
}
///
/// Generator function for creating instances of the resource.
///
public static RefPool>.Generator Generate = (targetPool) => new StackRef(targetPool);
}
}