/************************************************************************* * ModernUO * * Copyright 2019-2020 - ModernUO Development Team * * Email: hi@modernuo.com * * File: Point3D.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System; namespace Server { [Parsable] public struct Point3D : IPoint3D, IComparable, IComparable, IEquatable, IEquatable, IEquatable { internal int m_X; internal int m_Y; internal int m_Z; public static readonly Point3D Zero = new Point3D(0, 0, 0); [CommandProperty(AccessLevel.Counselor)] public int X { get => m_X; set => m_X = value; } [CommandProperty(AccessLevel.Counselor)] public int Y { get => m_Y; set => m_Y = value; } [CommandProperty(AccessLevel.Counselor)] public int Z { get => m_Z; set => m_Z = value; } public Point3D(IPoint3D p) : this(p.X, p.Y, p.Z) { } public Point3D(IPoint2D p, int z) : this(p.X, p.Y, z) { } public Point3D(int x, int y, int z) { m_X = x; m_Y = y; m_Z = z; } public override string ToString() => $"({m_X}, {m_Y}, {m_Z})"; public bool Equals(Point3D other) => m_X == other.m_X && m_Y == other.m_Y && m_Z == other.m_Z; public bool Equals(IPoint3D other) => !ReferenceEquals(other, null) && m_X == other.X && m_Y == other.Y && m_Z == other.Z; public override bool Equals(object obj) => obj is Point3D other && Equals(other); public override int GetHashCode() => HashCode.Combine(m_X, m_Y, m_Z); public static Point3D Parse(string value) { var start = value.IndexOf('('); var end = value.IndexOf(',', start + 1); Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out var x); start = end; end = value.IndexOf(',', start + 1); Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out var y); start = end; end = value.IndexOf(')', start + 1); Utility.ToInt32(value.Substring(start + 1, end - (start + 1)).Trim(), out var z); return new Point3D(x, y, z); } public static bool operator ==(Point3D l, Point3D r) => l.m_X == r.m_X && l.m_Y == r.m_Y && l.m_Z == r.m_Z; public static bool operator ==(Point3D l, IPoint3D r) => !ReferenceEquals(r, null) && l.m_X == r.X && l.m_Y == r.Y && l.m_Z == r.Z; public static bool operator !=(Point3D l, Point3D r) => l.m_X != r.m_X || l.m_Y != r.m_Y || l.m_Z != r.m_Z; public static bool operator !=(Point3D l, IPoint3D r) => !ReferenceEquals(r, null) && (l.m_X != r.X || l.m_Y != r.Y || l.m_Z != r.Z); public static bool operator >(Point3D l, Point3D r) => l.m_X > r.m_X && l.m_Y > r.m_Y && l.m_Z > r.m_Z; public static bool operator >(Point3D l, IPoint3D r) => !ReferenceEquals(r, null) && l.m_X > r.X && l.m_Y > r.Y && l.m_Z > r.Z; public static bool operator <(Point3D l, Point3D r) => l.m_X < r.m_X && l.m_Y < r.m_Y && l.m_Z > r.m_Z; public static bool operator <(Point3D l, IPoint3D r) => !ReferenceEquals(r, null) && l.m_X < r.X && l.m_Y < r.Y && l.m_Z > r.Z; public static bool operator >=(Point3D l, Point3D r) => l.m_X >= r.m_X && l.m_Y >= r.m_Y && l.m_Z > r.m_Z; public static bool operator >=(Point3D l, IPoint3D r) => !ReferenceEquals(r, null) && l.m_X >= r.X && l.m_Y >= r.Y && l.m_Z > r.Z; public static bool operator <=(Point3D l, Point3D r) => l.m_X <= r.m_X && l.m_Y <= r.m_Y && l.m_Z > r.m_Z; public static bool operator <=(Point3D l, IPoint3D r) => !ReferenceEquals(r, null) && l.m_X <= r.X && l.m_Y <= r.Y && l.m_Z > r.Z; public int CompareTo(Point3D other) { var xComparison = m_X.CompareTo(other.m_X); if (xComparison != 0) { return xComparison; } var yComparison = m_Y.CompareTo(other.m_Y); if (yComparison != 0) { return yComparison; } return m_Z.CompareTo(other.m_Z); } public int CompareTo(IPoint3D other) { var xComparison = m_X.CompareTo(other.X); if (xComparison != 0) { return xComparison; } var yComparison = m_Y.CompareTo(other.Y); if (yComparison != 0) { return yComparison; } return m_Z.CompareTo(other.Z); } } }