using System; using System.Collections; namespace Server.Engines.Craft { public class CraftItemCol : CollectionBase { public int Add(CraftItem craftItem) => List.Add(craftItem); public void Remove(int index) { if (index > Count - 1 || index < 0) { } else { List.RemoveAt(index); } } public CraftItem GetAt(int index) => (CraftItem)List[index]; public CraftItem SearchForSubclass(Type type) { for (int i = 0; i < List.Count; i++) { CraftItem craftItem = (CraftItem)List[i]; if (craftItem.ItemType == type || type.IsSubclassOf(craftItem.ItemType)) return craftItem; } return null; } public CraftItem SearchFor(Type type) { for (int i = 0; i < List.Count; i++) { CraftItem craftItem = (CraftItem)List[i]; if (craftItem.ItemType == type) return craftItem; } return null; } } }