using Server.Items; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Spells.Third { public class MagicLockSpell : MagerySpell, ISpellTargetingItem { private static readonly SpellInfo m_Info = new SpellInfo( "Magic Lock", "An Por", 215, 9001, Reagent.Garlic, Reagent.Bloodmoss, Reagent.SulfurousAsh); public MagicLockSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Third; public override void OnCast() { Caster.Target = new SpellTargetItem(this, TargetFlags.None, Core.ML ? 10 : 12); } public void Target(Item item) { if (!(item is LockableContainer cont)) Caster.SendLocalizedMessage(501762); // Target must be an unlocked chest. else if (BaseHouse.CheckLockedDownOrSecured(cont)) Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 501761); // You cannot cast this on a locked down item. else if (cont.Locked || cont.LockLevel == 0 || cont is ParagonChest) Caster.SendLocalizedMessage(501762); // Target must be an unlocked chest. else if (CheckSequence()) { SpellHelper.Turn(Caster, cont); Point3D loc = cont.GetWorldLocation(); Effects.SendLocationParticles( EffectItem.Create(loc, cont.Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5020); Effects.PlaySound(loc, cont.Map, 0x1FA); // The chest is now locked! Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501763); cont.LockLevel = -255; // signal magic lock cont.Locked = true; } FinishSequence(); } } }