using System; namespace Server.Items { public abstract class BaseMulti : Item { public BaseMulti(int itemID) : base(itemID) => Movable = false; public BaseMulti(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public override int ItemID { get => base.ItemID; set { if (base.ItemID != value) { var facet = Parent == null ? Map : null; facet?.OnLeave(this); base.ItemID = value; facet?.OnEnter(this); } } } public override int LabelNumber { get { var mcl = Components; if (mcl.List.Length > 0) { int id = mcl.List[0].ItemId; if (id < 0x4000) { return 1020000 + id; } return 1078872 + id; } return base.LabelNumber; } } public virtual bool AllowsRelativeDrop => false; public virtual MultiComponentList Components => MultiData.GetComponents(ItemID); [Obsolete("Replace with calls to OnLeave and OnEnter surrounding component invalidation.", true)] public virtual void RefreshComponents() { if (Parent == null) { var facet = Map; if (facet != null) { facet.OnLeave(this); facet.OnEnter(this); } } } public override int GetMaxUpdateRange() => 22; public override int GetUpdateRange(Mobile m) => 22; public virtual bool Contains(Point2D p) => Contains(p.m_X, p.m_Y); public virtual bool Contains(Point3D p) => Contains(p.m_X, p.m_Y); public virtual bool Contains(IPoint3D p) => Contains(p.X, p.Y); public virtual bool Contains(int x, int y) { var mcl = Components; x -= X + mcl.Min.m_X; y -= Y + mcl.Min.m_Y; return x >= 0 && x < mcl.Width && y >= 0 && y < mcl.Height && mcl.Tiles[x][y].Length > 0; } public bool Contains(Mobile m) => m.Map == Map && Contains(m.X, m.Y); public bool Contains(Item item) => item.Map == Map && Contains(item.X, item.Y); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); if (version == 0) { if (ItemID >= 0x4000) { ItemID -= 0x4000; } } } } }