using System; namespace Server.Mobiles { public class ProximitySpawner : Spawner { [CommandProperty( AccessLevel.Developer )] public int TriggerRange { get; set; } [CommandProperty( AccessLevel.Developer )] public TextDefinition SpawnMessage { get; set; } [CommandProperty( AccessLevel.Developer )] public bool InstantFlag { get; set; } [Constructible] public ProximitySpawner() { } [Constructible] public ProximitySpawner( string spawnName ) : base( spawnName ) { } [Constructible] public ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName ) : base( amount, minDelay, maxDelay, team, homeRange, spawnName ) { } [Constructible] public ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, int triggerRange, string spawnMessage, bool instantFlag, string spawnName ) : base( amount, minDelay, maxDelay, team, homeRange, spawnName ) { TriggerRange = triggerRange; SpawnMessage = TextDefinition.Parse( spawnMessage ); InstantFlag = instantFlag; } public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, params string[] spawnedNames ) : base( amount, minDelay, maxDelay, team, homeRange, spawnedNames ) { } public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, int triggerRange, TextDefinition spawnMessage, bool instantFlag, params string[] spawnedNames ) : base( amount, minDelay, maxDelay, team, homeRange, spawnedNames ) { TriggerRange = triggerRange; SpawnMessage = spawnMessage; InstantFlag = instantFlag; } public override string DefaultName => "Proximity Spawner"; public override void DoTimer( TimeSpan delay ) { if ( !Running ) return; End = DateTime.UtcNow + delay; } public override void Respawn() { RemoveSpawns(); End = DateTime.UtcNow; } public override bool HandlesOnMovement => true; public virtual bool ValidTrigger( Mobile m ) { if (m is BaseCreature bc && (bc.IsDeadBondedPet || !(bc.Controlled || bc.Summoned))) return false; return m.AccessLevel == AccessLevel.Player && ( m.Player || ( m.Alive && !m.Hidden && m.CanBeDamaged() ) ); } public override void OnMovement( Mobile m, Point3D oldLocation ) { if ( !Running ) return; if ( IsEmpty && End <= DateTime.UtcNow && m.InRange( GetWorldLocation(), TriggerRange ) && m.Location != oldLocation && ValidTrigger( m ) ) { TextDefinition.SendMessageTo( m, SpawnMessage ); DoTimer(); Spawn(); if ( InstantFlag ) { foreach ( ISpawnable spawned in Spawned.Keys ) if ( spawned is Mobile mobile ) mobile.Combatant = m; } } } public ProximitySpawner( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version writer.Write( TriggerRange ); TextDefinition.Serialize( writer, SpawnMessage ); writer.Write( InstantFlag ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); TriggerRange = reader.ReadInt(); SpawnMessage = TextDefinition.Deserialize( reader ); InstantFlag = reader.ReadBool(); } } }