using System; using System.Collections.Generic; using Server.Multis; namespace Server.Mobiles { public class VendorInventory { public static readonly TimeSpan GracePeriod = TimeSpan.FromDays( 7.0 ); private Timer m_ExpireTimer; public VendorInventory( BaseHouse house, Mobile owner, string vendorName, string shopName ) { House = house; Owner = owner; VendorName = vendorName; ShopName = shopName; Items = new List(); ExpireTime = DateTime.UtcNow + GracePeriod; m_ExpireTimer = new ExpireTimer( this, GracePeriod ); m_ExpireTimer.Start(); } public BaseHouse House { get; set; } public string VendorName { get; set; } public string ShopName { get; set; } public Mobile Owner { get; set; } public List Items { get; } public int Gold { get; set; } public DateTime ExpireTime { get; } public void AddItem( Item item ) { item.Internalize(); Items.Add( item ); } public void Delete() { foreach ( Item item in Items ) { item.Delete(); } Items.Clear(); Gold = 0; House?.VendorInventories.Remove( this ); m_ExpireTimer.Stop(); } public void Serialize( GenericWriter writer ) { writer.WriteEncodedInt( 0 ); // version writer.Write( (Mobile) Owner ); writer.Write( (string) VendorName ); writer.Write( (string) ShopName ); writer.Write( Items, true ); writer.Write( (int) Gold ); writer.WriteDeltaTime( ExpireTime ); } public VendorInventory( BaseHouse house, GenericReader reader ) { House = house; int version = reader.ReadEncodedInt(); Owner = reader.ReadMobile(); VendorName = reader.ReadString(); ShopName = reader.ReadString(); Items = reader.ReadStrongItemList(); Gold = reader.ReadInt(); ExpireTime = reader.ReadDeltaTime(); if ( Items.Count == 0 && Gold == 0 ) { Timer.DelayCall( TimeSpan.Zero, Delete ); } else { TimeSpan delay = ExpireTime - DateTime.UtcNow; m_ExpireTimer = new ExpireTimer( this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero ); m_ExpireTimer.Start(); } } private class ExpireTimer : Timer { private VendorInventory m_Inventory; public ExpireTimer( VendorInventory inventory, TimeSpan delay ) : base( delay ) { m_Inventory = inventory; Priority = TimerPriority.OneMinute; } protected override void OnTick() { BaseHouse house = m_Inventory.House; if ( house != null ) { if ( m_Inventory.Gold > 0 ) { if ( house.MovingCrate == null ) house.MovingCrate = new MovingCrate( house ); Banker.Deposit( house.MovingCrate, m_Inventory.Gold ); } foreach ( Item item in m_Inventory.Items ) { if ( !item.Deleted ) house.DropToMovingCrate( item ); } m_Inventory.Gold = 0; m_Inventory.Items.Clear(); } m_Inventory.Delete(); } } } }