/*************************************************************************** * PacketHandler.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ namespace Server.Network { public delegate void OnPacketReceive( NetState state, PacketReader pvSrc ); public delegate bool ThrottlePacketCallback( NetState state ); public class PacketHandler { public PacketHandler( int packetID, int length, bool ingame, OnPacketReceive onReceive ) { PacketID = packetID; Length = length; Ingame = ingame; OnReceive = onReceive; } public int PacketID { get; } public int Length { get; } public OnPacketReceive OnReceive { get; } public ThrottlePacketCallback ThrottleCallback { get; set; } public bool Ingame { get; } } }