/*************************************************************************** * Serial.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; namespace Server { public struct Serial : IComparable, IComparable { public static Serial LastMobile { get; private set; } = Zero; public static Serial LastItem { get; private set; } = 0x40000000; public static readonly Serial MinusOne = new Serial( -1 ); public static readonly Serial Zero = new Serial( 0 ); public static Serial NewMobile { get { while ( World.FindMobile( LastMobile = (LastMobile + 1) ) != null ); return LastMobile; } } public static Serial NewItem { get { while ( World.FindItem( LastItem = (LastItem + 1) ) != null ); return LastItem; } } private Serial( int serial ) { Value = serial; } public int Value { get; } public bool IsMobile => ( Value > 0 && Value < 0x40000000 ); public bool IsItem => ( Value >= 0x40000000 && Value <= 0x7FFFFFFF ); public bool IsValid => ( Value > 0 ); public override int GetHashCode() { return Value; } public int CompareTo( Serial other ) { return Value.CompareTo( other.Value ); } public int CompareTo( object other ) { if ( other is Serial serial ) return CompareTo( serial ); if ( other == null ) return -1; throw new ArgumentException(); } public override bool Equals( object o ) { if ( !(o is Serial serial) ) return false; return serial.Value == Value; } public static bool operator == ( Serial l, Serial r ) { return l.Value == r.Value; } public static bool operator != ( Serial l, Serial r ) { return l.Value != r.Value; } public static bool operator > ( Serial l, Serial r ) { return l.Value > r.Value; } public static bool operator < ( Serial l, Serial r ) { return l.Value < r.Value; } public static bool operator >= ( Serial l, Serial r ) { return l.Value >= r.Value; } public static bool operator <= ( Serial l, Serial r ) { return l.Value <= r.Value; } /*public static Serial operator ++ ( Serial l ) { return new Serial( l + 1 ); }*/ public override string ToString() { return $"0x{Value:X8}"; } public static implicit operator int( Serial a ) { return a.Value; } public static implicit operator Serial( int a ) { return new Serial( a ); } } }