using System.Collections.Generic; using Server.Gumps; using Server.Mobiles; namespace Server.Engines.MLQuests.Rewards { public abstract class BaseReward { public BaseReward(TextDefinition name) => Name = name; public TextDefinition Name { get; set; } protected virtual int LabelHeight => 16; public void WriteToGump(Gump g, int x, ref int y) { TextDefinition.AddHtmlText(g, x, y, 280, LabelHeight, Name, false, false, 0x15F90, 0xBDE784); } public abstract void AddRewardItems(PlayerMobile pm, List rewards); } }