namespace Server.Items { public class FarmablePumpkin : FarmableCrop { [Constructible] public FarmablePumpkin() : base(GetCropID()) { } public FarmablePumpkin(Serial serial) : base(serial) { } public static int GetCropID() => Utility.Random(3166, 3); public override Item GetCropObject() { Pumpkin pumpkin = new Pumpkin(); pumpkin.ItemID = Utility.Random(3178, 3); return pumpkin; } public override int GetPickedID() => Utility.Random(3166, 3); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }