using System; namespace Server.Items { public class CandleShort : BaseLight { [Constructible] public CandleShort() : base(0x142F) { if (Burnout) Duration = TimeSpan.FromMinutes(25); else Duration = TimeSpan.Zero; Burning = false; Light = LightType.Circle150; Weight = 1.0; } public CandleShort(Serial serial) : base(serial) { } public override int LitItemID => 0x142C; public override int UnlitItemID => 0x142F; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }