using System; namespace Server.Items { [Flippable] public class WhiteHangingLantern : BaseLight { [Constructible] public WhiteHangingLantern() : base(0x24C6) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle300; Weight = 3.0; } public WhiteHangingLantern(Serial serial) : base(serial) { } public override int LitItemID { get { if (ItemID == 0x24C6) return 0x24C5; return 0x24C7; } } public override int UnlitItemID { get { if (ItemID == 0x24C5) return 0x24C6; return 0x24C8; } } public void Flip() { Light = LightType.Circle300; ItemID = ItemID switch { 0x24C6 => 0x24C8, 0x24C5 => 0x24C7, 0x24C8 => 0x24C6, 0x24C7 => 0x24C5, _ => ItemID }; } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }