using System; using Server.Targeting; namespace Server.Items { public class FlipCommandHandlers { public static void Initialize() { CommandSystem.Register("Flip", AccessLevel.GameMaster, Flip_OnCommand); } [Usage("Flip")] [Description("Turns an item.")] public static void Flip_OnCommand(CommandEventArgs e) { e.Mobile.Target = new FlipTarget(); } private class FlipTarget : Target { public FlipTarget() : base(-1, false, TargetFlags.None) { } protected override void OnTarget(Mobile from, object targeted) { if (targeted is Item item) { if (item.Movable == false && from.AccessLevel == AccessLevel.Player) return; Type type = item.GetType(); FlippableAttribute[] AttributeArray = (FlippableAttribute[])type.GetCustomAttributes(typeof(FlippableAttribute), false); if (AttributeArray.Length == 0) return; FlippableAttribute fa = AttributeArray[0]; fa.Flip(item); } } } } [AttributeUsage(AttributeTargets.Class)] public class DynamicFlipingAttribute : Attribute { } [AttributeUsage(AttributeTargets.Class)] public class FlippableAttribute : Attribute { public FlippableAttribute(params int[] itemIDs) => ItemIDs = itemIDs; public int[] ItemIDs { get; } public virtual void Flip(Item item) { if (ItemIDs == null) { try { item.GetType().GetMethod("Flip", Type.EmptyTypes)?.Invoke(item, Array.Empty()); } catch { // ignored } } else { int index = 0; for (int i = 0; i < ItemIDs.Length; i++) if (item.ItemID == ItemIDs[i]) { index = i + 1; break; } if (index > ItemIDs.Length - 1) index = 0; item.ItemID = ItemIDs[index]; } } } }