using Server.Engines.Craft; namespace Server.Items { public class Froe : BaseTool { [Constructible] public Froe() : base(0x10E5) => Weight = 1.0; [Constructible] public Froe(int uses) : base(uses, 0x10E5) => Weight = 1.0; public Froe(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefCarpentry.CraftSystem; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }